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General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Shemeska" data-source="post: 6237923" data-attributes="member: 11697"><p>I suspect that you're correct by and large.</p><p></p><p>Most people I've played with seem to pick a character's class not based on any in-depth examination of DPR, optimization guides, or anything remotely similar. They tend to play a rogue, or a bard, or a paladin, or a sorcerer because it seems cool, they haven't played one before/in a while, and they've come up with a character concept/history that works well with one or another class.</p><p></p><p>I generally play in long-term campaigns, and I pick a character based on a personality and history, and if they're interesting to me to play through their eyes for a long time. Last character I played was in a 3.5 game, she was a half-faerie-dragon wizard/sorcerer/ultimate magus. Special snowflake character to the extreme, and utterly totally godawfuly underpowered for the period when the campaign was active (before Google stole our GM by offering him a job in California). Yet I had a -blast- playing her, for reasons almost totally divorced from her class abilities. I also plucked her character concept for a minor NPC in the planar Pathfinder game I'm now running.</p><p></p><p>I suspect but of course can't prove, that it's a bit of an ideological divide here between people focused on the mechanical portion of a character and those focused on the less able to be defined 'does the concept sound cool to me' portion of a character.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 6237923, member: 11697"] I suspect that you're correct by and large. Most people I've played with seem to pick a character's class not based on any in-depth examination of DPR, optimization guides, or anything remotely similar. They tend to play a rogue, or a bard, or a paladin, or a sorcerer because it seems cool, they haven't played one before/in a while, and they've come up with a character concept/history that works well with one or another class. I generally play in long-term campaigns, and I pick a character based on a personality and history, and if they're interesting to me to play through their eyes for a long time. Last character I played was in a 3.5 game, she was a half-faerie-dragon wizard/sorcerer/ultimate magus. Special snowflake character to the extreme, and utterly totally godawfuly underpowered for the period when the campaign was active (before Google stole our GM by offering him a job in California). Yet I had a -blast- playing her, for reasons almost totally divorced from her class abilities. I also plucked her character concept for a minor NPC in the planar Pathfinder game I'm now running. I suspect but of course can't prove, that it's a bit of an ideological divide here between people focused on the mechanical portion of a character and those focused on the less able to be defined 'does the concept sound cool to me' portion of a character. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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