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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="billd91" data-source="post: 6237957" data-attributes="member: 3400"><p>How do you tell a player no? You say "We're not using that for this campaign." It's not that hard. I'd say that about the warlock, a class that's been problematic when I've run game with them because they don't fit D&D's resource-tracking structures. On the players making comparisons, I discourage it. The snapshot may indicate there are inequalities, but there are things that don't appear in the numbers - like how the PCs are viewed by the locals - and the numbers change over time. It's not a game about snapshot comparisons, but about how the story develops over time.</p><p></p><p>As far as the issue with the tripping chain-wielder, why are the orcs rushing in like Keystone Cops? Once the first, maybe the second is tripped, why aren't the others advancing more carefully and denying the AoO? Why is the ogre, who also has reach, out of range but within the chain-wielder's reach? And if he's cherry picking the heck out of classes (4 in 5 levels, really?!?), why aren't you saying no or approving his character's build? Doing that with a bunch of spell casters may gimp him pretty badly, but anything else sounds like a quest for exploitive combos.</p></blockquote><p></p>
[QUOTE="billd91, post: 6237957, member: 3400"] How do you tell a player no? You say "We're not using that for this campaign." It's not that hard. I'd say that about the warlock, a class that's been problematic when I've run game with them because they don't fit D&D's resource-tracking structures. On the players making comparisons, I discourage it. The snapshot may indicate there are inequalities, but there are things that don't appear in the numbers - like how the PCs are viewed by the locals - and the numbers change over time. It's not a game about snapshot comparisons, but about how the story develops over time. As far as the issue with the tripping chain-wielder, why are the orcs rushing in like Keystone Cops? Once the first, maybe the second is tripped, why aren't the others advancing more carefully and denying the AoO? Why is the ogre, who also has reach, out of range but within the chain-wielder's reach? And if he's cherry picking the heck out of classes (4 in 5 levels, really?!?), why aren't you saying no or approving his character's build? Doing that with a bunch of spell casters may gimp him pretty badly, but anything else sounds like a quest for exploitive combos. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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