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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="billd91" data-source="post: 6237981" data-attributes="member: 3400"><p>Then you <strong>adjust</strong> to the changes or ask the player to tone it down. Just tell them that he's dominating too much combat in a group game and have him tone it down. And if he thinks he's being picked on, tell him that's not the case, but you as DM have a responsibility to the group as a whole and that includes both pushing up the lagging characters and reeling back the ones pushing ahead on the mechanics. </p><p></p><p></p><p></p><p>A paladin and warlock comparing their stats and the paladin feeling he's behind is <strong>ruining</strong> a game? Or is there more you aren't telling us?</p><p></p><p> </p><p></p><p></p><p>What does chewing pizza have to do with this? </p><p>I'd tell the players comparing themselves that the game isn't player vs player - it's a cooperative game. The stats that matter most aren't PC vs PC, they're PC vs opponents.</p><p></p><p></p><p></p><p>If the non-necromancer characters think he's hogging too much play time, then that's a matter between me and the necromancer player. If he's being too much of a hog, then <strong>he's</strong> the one I'm telling to tone things down. Plus, I'm going to work in more things for the non-necromancer PCs to do so they get more balanced spotlight time.</p><p></p><p></p><p></p><p>Getting up may provoke an AoO, but it doesn't really provoke another trip since the character isn't up from prone until he <strong>completes</strong> his move action and you can't trip a tripped character. Bad interpretations of the rules are bad interpretations of the rules.</p><p></p><p></p><p></p><p></p><p>The rules as written are subject to DM interpretation for the good of the game and campaign. Excessive multiclassing, even if legal, is usually problematic (over and under power). But even if the DM doesn't see something coming, it's his responsibility to keep the players in harmony if they won't do it for themselves (something that is also <strong>their</strong> responsibility - it's just that the buck stops with the DM).</p></blockquote><p></p>
[QUOTE="billd91, post: 6237981, member: 3400"] Then you [b]adjust[/b] to the changes or ask the player to tone it down. Just tell them that he's dominating too much combat in a group game and have him tone it down. And if he thinks he's being picked on, tell him that's not the case, but you as DM have a responsibility to the group as a whole and that includes both pushing up the lagging characters and reeling back the ones pushing ahead on the mechanics. A paladin and warlock comparing their stats and the paladin feeling he's behind is [b]ruining[/b] a game? Or is there more you aren't telling us? What does chewing pizza have to do with this? I'd tell the players comparing themselves that the game isn't player vs player - it's a cooperative game. The stats that matter most aren't PC vs PC, they're PC vs opponents. If the non-necromancer characters think he's hogging too much play time, then that's a matter between me and the necromancer player. If he's being too much of a hog, then [b]he's[/b] the one I'm telling to tone things down. Plus, I'm going to work in more things for the non-necromancer PCs to do so they get more balanced spotlight time. Getting up may provoke an AoO, but it doesn't really provoke another trip since the character isn't up from prone until he [b]completes[/b] his move action and you can't trip a tripped character. Bad interpretations of the rules are bad interpretations of the rules. The rules as written are subject to DM interpretation for the good of the game and campaign. Excessive multiclassing, even if legal, is usually problematic (over and under power). But even if the DM doesn't see something coming, it's his responsibility to keep the players in harmony if they won't do it for themselves (something that is also [b]their[/b] responsibility - it's just that the buck stops with the DM). [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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