Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Incenjucar" data-source="post: 6238073" data-attributes="member: 6182"><p>1) Please don't insult people. There are much healthier ways to discuss your opinion than by calling people "spoiled."</p><p></p><p>2) In 3E, a rogue's tricks include things like being Sneaky, being good Scouts, and so on. The damage is just how they differentiate themselves from Experts in a conflict.</p><p></p><p>3) In 3E, not all rogues rank up in UMD. Many people are going to build a rogue to play like a sneaky dude with a dagger instead of a sneaky dude with a wand.</p><p></p><p>4) In 3E, the "combat options" are all very limited in utility for a rogue, especially given the creatures their schtick is useless against. I mean if your rogue can disarm, trip, bull rush, or grapple with a dracolich more power to you.</p><p></p><p>The problem is that the rogue class, like the fighter class, outside of 4E, is only given the one trick that is actually part of its class, with the rest just being better access to generic skills which they may not actually take up in favor of something more fitting for their story.</p><p></p><p>Build some more interesting <em>abilities</em>, and not just options which they hypothetically could take if, into a class, and this isn't as much of an issue. If rogues could do sweep kicks or provide major distractions that made enemies vulnerable, they would be able to switch tactics without having to be shoddy multiclass wizards.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 6238073, member: 6182"] 1) Please don't insult people. There are much healthier ways to discuss your opinion than by calling people "spoiled." 2) In 3E, a rogue's tricks include things like being Sneaky, being good Scouts, and so on. The damage is just how they differentiate themselves from Experts in a conflict. 3) In 3E, not all rogues rank up in UMD. Many people are going to build a rogue to play like a sneaky dude with a dagger instead of a sneaky dude with a wand. 4) In 3E, the "combat options" are all very limited in utility for a rogue, especially given the creatures their schtick is useless against. I mean if your rogue can disarm, trip, bull rush, or grapple with a dracolich more power to you. The problem is that the rogue class, like the fighter class, outside of 4E, is only given the one trick that is actually part of its class, with the rest just being better access to generic skills which they may not actually take up in favor of something more fitting for their story. Build some more interesting [I]abilities[/I], and not just options which they hypothetically could take if, into a class, and this isn't as much of an issue. If rogues could do sweep kicks or provide major distractions that made enemies vulnerable, they would be able to switch tactics without having to be shoddy multiclass wizards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top