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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Halivar" data-source="post: 6238258" data-attributes="member: 9327"><p>Defining a rogue's combat efficacy solely in terms of +xd6 is not a choice I made, or would have made.</p><p></p><p><span style="font-family: 'Verdana'">Requiring a +1 may not be onerous at high levels, but even without a Magic Walmart a fighter can still bull-rush, trip, etc. Note that this is more problematic for characters that don't have 1/1 BAB and can't take the to-hit penalty.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'">We can go on about this forever. In fact, we have. Our divergence of opinion might stem from the fact that I would never call it "back stab".</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"></span><span style="font-family: 'Verdana'">Magic resistance can be overcome; the wizard has a sporting chance. Antimagic is tough, but can be treated like a terrain feature, usually, so the wizard may have options. Antimagic on a whole room, with no way to overcome, escape, or at least beat in initiative is cheap and uninteresting.</span></p><p></p><p><span style="font-family: 'Verdana'">If a fighter can't do damage, it's no sweat; take an attack bonus penalty and do some battlefield management. Rogues do not have that option because those options require full BAB progression and one hell of a Str bonus. Therefore their only option is more damage, all the time. Not my choice for class design.</span></p></blockquote><p></p>
[QUOTE="Halivar, post: 6238258, member: 9327"] Defining a rogue's combat efficacy solely in terms of +xd6 is not a choice I made, or would have made. [FONT=Verdana]Requiring a +1 may not be onerous at high levels, but even without a Magic Walmart a fighter can still bull-rush, trip, etc. Note that this is more problematic for characters that don't have 1/1 BAB and can't take the to-hit penalty. [/FONT] [FONT=Verdana]We can go on about this forever. In fact, we have. Our divergence of opinion might stem from the fact that I would never call it "back stab".[/FONT] [FONT=Verdana] [/FONT][FONT=Verdana]Magic resistance can be overcome; the wizard has a sporting chance. Antimagic is tough, but can be treated like a terrain feature, usually, so the wizard may have options. Antimagic on a whole room, with no way to overcome, escape, or at least beat in initiative is cheap and uninteresting.[/FONT] [FONT=Verdana]If a fighter can't do damage, it's no sweat; take an attack bonus penalty and do some battlefield management. Rogues do not have that option because those options require full BAB progression and one hell of a Str bonus. Therefore their only option is more damage, all the time. Not my choice for class design.[/FONT] [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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