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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Umbran" data-source="post: 6238336" data-attributes="member: 177"><p>I believe I already listed some cases. High level 1e fighters, for example, can run into the problem standing next to wizards and clerics of the same level. This was supposed to be "fixed" by having the classes level up at different rates, but folks found that to be less than adequate, which is how the idea of balancing in action came about, historically.</p><p></p><p></p><p></p><p>I fall back to what I said before about subjective issues - while it is subjective, when we are talking about designing of a game for sale, the market's going to have some things that will go over well, and others that won't.</p><p></p><p>"It is subjective," only means that there isn't one tried and true, simple answer. It does *not* mean that designers should just ignore the issue entirely.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6238336, member: 177"] I believe I already listed some cases. High level 1e fighters, for example, can run into the problem standing next to wizards and clerics of the same level. This was supposed to be "fixed" by having the classes level up at different rates, but folks found that to be less than adequate, which is how the idea of balancing in action came about, historically. I fall back to what I said before about subjective issues - while it is subjective, when we are talking about designing of a game for sale, the market's going to have some things that will go over well, and others that won't. "It is subjective," only means that there isn't one tried and true, simple answer. It does *not* mean that designers should just ignore the issue entirely. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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