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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Jacob Marley" data-source="post: 6238372" data-attributes="member: 89537"><p>First, at the levels where Greater Magic Weapon +5 becomes "necessary" (17-20), 3,000gp is also a fraction of your expected wealth gain, and an even smaller fraction of your average treasure per character from encounters (see DMG page 54). Second, a magic weapon (or lack thereof) is not the primary cause for whiffing on a secondary method of attack - the linear stat modifier progression is. 3.x incentivizes a player to build up their primary stat (4e does this as well to somewhat different results). A fighter who starts with an 18 Str will likely end with ~29 Str (+5 from leveling up, +6 for stat boosting item) for a +9 to-hit from their ability modifier. That same fighter who starts with a 12 Dex is likely to end with a 12 Dex. That's where the problem is, not on the magic item. For 50-3,000gp I can solve the magic item issue.</p><p></p><p>This is one area where I prefer 1e's distribution; the adjustments and modifiers are considerably flatter. A fighter with an 18 Str and 12 Dex is likely to remain an 18 Str and 12 Dex. The difference in to-hit will remain +1 or +2 with +3 occurring 1% of the time. The cost to switch between melee and ranged is fairly low.</p><p></p><p></p><p></p><p>This much I agree with. (Though I'd change "terrible" to "challenging.")</p></blockquote><p></p>
[QUOTE="Jacob Marley, post: 6238372, member: 89537"] First, at the levels where Greater Magic Weapon +5 becomes "necessary" (17-20), 3,000gp is also a fraction of your expected wealth gain, and an even smaller fraction of your average treasure per character from encounters (see DMG page 54). Second, a magic weapon (or lack thereof) is not the primary cause for whiffing on a secondary method of attack - the linear stat modifier progression is. 3.x incentivizes a player to build up their primary stat (4e does this as well to somewhat different results). A fighter who starts with an 18 Str will likely end with ~29 Str (+5 from leveling up, +6 for stat boosting item) for a +9 to-hit from their ability modifier. That same fighter who starts with a 12 Dex is likely to end with a 12 Dex. That's where the problem is, not on the magic item. For 50-3,000gp I can solve the magic item issue. This is one area where I prefer 1e's distribution; the adjustments and modifiers are considerably flatter. A fighter with an 18 Str and 12 Dex is likely to remain an 18 Str and 12 Dex. The difference in to-hit will remain +1 or +2 with +3 occurring 1% of the time. The cost to switch between melee and ranged is fairly low. This much I agree with. (Though I'd change "terrible" to "challenging.") [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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