Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 6238612" data-attributes="member: 17106"><p>Make him. And accept that the stats you've posited make you a lot better at talking people than fighting them. If you want to make a swashbuckler who is actually good at combat, put that 18 in Dex.</p><p></p><p>They are, but only a little bit above average physical stats. The 18 in Charisma is essentially irrelevant to the character's combat ability, as it is meant to be. They are awesome if you want to be socially impressive.</p><p></p><p>In ways that result in something better than the standard array. I don't see a lot of 15 Str fighters in actual play. Do you?</p><p></p><p>The save, mostly.</p><p></p><p>They probably want a fighter because they want someone with the best attack bonus and armor profs that the rest of the party is built around. That's the archetypical D&D group anyway. Fighter up in front trading blows, rogue sneaking around to flank with him. Spellcasters buffing/healing said fighter and maybe attempting to supplement his attacks. Replace the fighter with the second cleric and you of course have a viable party, but a tad less optimal.</p><p></p><p>Improved Initiative? Seriously, any remotely useful feat is better. Trying to protect an NPC who is not as powerful as you is a net loss. If you don't protect them, you lose them and followers start avoiding you. It's not a great feat.</p><p></p><p>And of course, there's the obvious option to go out and get the same follower without taking the feat, just by being you. Of course, that presumes the DM is on board with that, but then again, the Leadership feat also requires special permission, so it's really a pointless feat.</p><p></p><p>OK, then listen to this, we were in a game where we were all trying to save the world and when he hit 12th level we had just as a group made an alliance with a druid circle, so since we needed a bit more healing, I picked up leadership and a druid cohort. I picked a Dire wolf companion... the very first fight was with these 2 giants, everyone was buffing, so I cast bit of the weresomethingorother and wildshaped. the giants moved into us, and on my next turn me and the dire wolf each killed a giant. </p><p></p><p>I was shocked that a character that was made in twenty mins with 3d6 place as you get them (house rule for how to make cohorts) and was 2 levels lower then the party could do what the rest of the party could not... when the player of the party paliden pointed out the wolf did more damage then he did I asked the DM if I could swap the feat... The druid went giant hunting alone, and I picked up a less disrupteive feat.</p><p></p><p>So what I've read is that you've seen a spread of outcomes ranging from poor to great. Sounds like the animal companion is balanced perfectly. Sometimes powerful, sometimes weak, so it averages out. Unless you're suggesting that the animal companion occasionally becoming dominant should never happen.</p><p></p><p>All of which kind of goes back to the OP. You've basically admitted that the characters in question are balanced. The druid and his pet are great on occasion, suboptimal in some cases, and decent overall. The fighter is usually pretty good, and becomes really good when supported by teammates, creating a unit that is better than any of them alone. The game is dynamic and diverse, rendering every option meaningful and creating interesting dynamics between them.</p><p></p><p>And yet you're complaining about the end of the bell curve, the non-average druid animal companion that becomes really good. Not much to complain about.</p><p></p><p>10, 13, 14 are bad stats for a melee fighting character. Remember that an NPC warrior with the non-heroic array (say 13, 11, 12, 9, 10, 8) is almost as good. And this character is supposed to be heroic. And those animal companions I'm referring to weren't "sucky" they were just typical animal companions. They have high base stats, but don't get a lot of the useful add-ons that PCs typically do. Sort of like summoned creatures. To wit, a druid with all 18's still has the same animal companion as one with all 10's, but a fighter with all 18's is much better than one with all 10's. Since the typical PC is closer to the former than the latter (at least with regards to relevant ability scores, CHA notwithstanding), advantage fighter.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6238612, member: 17106"] Make him. And accept that the stats you've posited make you a lot better at talking people than fighting them. If you want to make a swashbuckler who is actually good at combat, put that 18 in Dex. They are, but only a little bit above average physical stats. The 18 in Charisma is essentially irrelevant to the character's combat ability, as it is meant to be. They are awesome if you want to be socially impressive. In ways that result in something better than the standard array. I don't see a lot of 15 Str fighters in actual play. Do you? The save, mostly. They probably want a fighter because they want someone with the best attack bonus and armor profs that the rest of the party is built around. That's the archetypical D&D group anyway. Fighter up in front trading blows, rogue sneaking around to flank with him. Spellcasters buffing/healing said fighter and maybe attempting to supplement his attacks. Replace the fighter with the second cleric and you of course have a viable party, but a tad less optimal. Improved Initiative? Seriously, any remotely useful feat is better. Trying to protect an NPC who is not as powerful as you is a net loss. If you don't protect them, you lose them and followers start avoiding you. It's not a great feat. And of course, there's the obvious option to go out and get the same follower without taking the feat, just by being you. Of course, that presumes the DM is on board with that, but then again, the Leadership feat also requires special permission, so it's really a pointless feat. OK, then listen to this, we were in a game where we were all trying to save the world and when he hit 12th level we had just as a group made an alliance with a druid circle, so since we needed a bit more healing, I picked up leadership and a druid cohort. I picked a Dire wolf companion... the very first fight was with these 2 giants, everyone was buffing, so I cast bit of the weresomethingorother and wildshaped. the giants moved into us, and on my next turn me and the dire wolf each killed a giant. I was shocked that a character that was made in twenty mins with 3d6 place as you get them (house rule for how to make cohorts) and was 2 levels lower then the party could do what the rest of the party could not... when the player of the party paliden pointed out the wolf did more damage then he did I asked the DM if I could swap the feat... The druid went giant hunting alone, and I picked up a less disrupteive feat. So what I've read is that you've seen a spread of outcomes ranging from poor to great. Sounds like the animal companion is balanced perfectly. Sometimes powerful, sometimes weak, so it averages out. Unless you're suggesting that the animal companion occasionally becoming dominant should never happen. All of which kind of goes back to the OP. You've basically admitted that the characters in question are balanced. The druid and his pet are great on occasion, suboptimal in some cases, and decent overall. The fighter is usually pretty good, and becomes really good when supported by teammates, creating a unit that is better than any of them alone. The game is dynamic and diverse, rendering every option meaningful and creating interesting dynamics between them. And yet you're complaining about the end of the bell curve, the non-average druid animal companion that becomes really good. Not much to complain about. 10, 13, 14 are bad stats for a melee fighting character. Remember that an NPC warrior with the non-heroic array (say 13, 11, 12, 9, 10, 8) is almost as good. And this character is supposed to be heroic. And those animal companions I'm referring to weren't "sucky" they were just typical animal companions. They have high base stats, but don't get a lot of the useful add-ons that PCs typically do. Sort of like summoned creatures. To wit, a druid with all 18's still has the same animal companion as one with all 10's, but a fighter with all 18's is much better than one with all 10's. Since the typical PC is closer to the former than the latter (at least with regards to relevant ability scores, CHA notwithstanding), advantage fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top