Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 6238708" data-attributes="member: 9053"><p>Well, D&D sort of is what it is these days. There are lots of other games that do a much better job of the things it seems you're looking for than D&D: I know since I play them! D&D's editions up to and including Next have had combat as one of the central if not the central element from day one. The game started as an offshoot of fantasy minis skirmish rules, after all.</p><p></p><p>If my previous email makes me sound like some horrible min-maxer who's only out for the max damage, nothing could be further from the truth. I played 3X, and did so with a lot of characters that could be described as sub-optimal (I had a long-standing Bard who I managed to make very effective in all aspects of the game, and the Bard was one of the most maligned character classes around).</p><p></p><p>The thing is: I get that you don't see a problem with characters not needing to be effective in combat, and I respect that. What we've seen as a result of that is that certain character classes don't get played very much, and if you're okay with that, no problem.</p><p></p><p>I also get that folks will say "I don't see that those characters are played less," and while I don't understand that (really, fighters in 3X have so many problems I shudder to think of all of them) I respect it. At the same time, that's not what I see of have ever seen, so it becomes difficult if not impossible to have a conversation on this topic, because I literally can't fathom the argument.</p><p></p><p>That's the trouble: to have a discussion like this you have to have some basic meeting of the minds on a framework discussion, and I can't see that happening. If you haven't seen a problem with CODZilla, for instance, and have played a higher level game of 3X, I, well I don't understand how that can actually be without some heavy house rulings.</p><p></p><p>The thing 4E fixed was a very real problem for me, and if it wasn't for you I can definitely see how you could have exactly the same reaction in reverse.</p><p></p><p>I managed to get through half a dozen 4E campaigns without playing a real spellcaster, which for me is saying something: almost all classes in 4E can be effective in combat and other portions of the game as well, so you're free to do the roleplaying without worrying about being useless when the dice come out for an encounter. </p><p></p><p>The memories I have for 4E are all about the cool roleplaying aspects of the game that my characters did, much as with earlier editions of the game. I ALSO had a lot of fun with lots of challenging combats where I was able to contribute every bit as much as the other characters, despite playing a fighter or a rogue even at high levels. Being effective in combat had literally nothing to do with how I was able to roleplay a character. Does anyone really say "I would be a part of this tense roleplaying scene, but I was so awesome in the last battle that I ... can't?"</p><p></p><p>So the reason I'm sad about this conversation is because it was something that was a huge problem for earlier editions, but we had (mostly) fixed with the last one. I'm just not nostalgic for arguments about how being less useful in something that takes up at least a third of the time you spend playing the game is or isn't important.</p></blockquote><p></p>
[QUOTE="SteveC, post: 6238708, member: 9053"] Well, D&D sort of is what it is these days. There are lots of other games that do a much better job of the things it seems you're looking for than D&D: I know since I play them! D&D's editions up to and including Next have had combat as one of the central if not the central element from day one. The game started as an offshoot of fantasy minis skirmish rules, after all. If my previous email makes me sound like some horrible min-maxer who's only out for the max damage, nothing could be further from the truth. I played 3X, and did so with a lot of characters that could be described as sub-optimal (I had a long-standing Bard who I managed to make very effective in all aspects of the game, and the Bard was one of the most maligned character classes around). The thing is: I get that you don't see a problem with characters not needing to be effective in combat, and I respect that. What we've seen as a result of that is that certain character classes don't get played very much, and if you're okay with that, no problem. I also get that folks will say "I don't see that those characters are played less," and while I don't understand that (really, fighters in 3X have so many problems I shudder to think of all of them) I respect it. At the same time, that's not what I see of have ever seen, so it becomes difficult if not impossible to have a conversation on this topic, because I literally can't fathom the argument. That's the trouble: to have a discussion like this you have to have some basic meeting of the minds on a framework discussion, and I can't see that happening. If you haven't seen a problem with CODZilla, for instance, and have played a higher level game of 3X, I, well I don't understand how that can actually be without some heavy house rulings. The thing 4E fixed was a very real problem for me, and if it wasn't for you I can definitely see how you could have exactly the same reaction in reverse. I managed to get through half a dozen 4E campaigns without playing a real spellcaster, which for me is saying something: almost all classes in 4E can be effective in combat and other portions of the game as well, so you're free to do the roleplaying without worrying about being useless when the dice come out for an encounter. The memories I have for 4E are all about the cool roleplaying aspects of the game that my characters did, much as with earlier editions of the game. I ALSO had a lot of fun with lots of challenging combats where I was able to contribute every bit as much as the other characters, despite playing a fighter or a rogue even at high levels. Being effective in combat had literally nothing to do with how I was able to roleplay a character. Does anyone really say "I would be a part of this tense roleplaying scene, but I was so awesome in the last battle that I ... can't?" So the reason I'm sad about this conversation is because it was something that was a huge problem for earlier editions, but we had (mostly) fixed with the last one. I'm just not nostalgic for arguments about how being less useful in something that takes up at least a third of the time you spend playing the game is or isn't important. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top