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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Halivar" data-source="post: 6238747" data-attributes="member: 9327"><p>I dunnnoooow... having a +2 to Str AND Cha is not bad at all! With the PF smite evil, he has the same striking power as a Fighter with Str 18, with better saves to boot. Con boost is great. Not a damage dealer, but one hell of a tank.</p><p></p><p>Now, the <em>optimal</em> pick is human with Cha bonus. So the dwarf paladin is by no means min-maxed, but there will not be any aspect of the game where he will not have an opportunity to shine. Especially if your party is full of jerks who make him check for poison traps (I would!).</p><p></p><p>With a +3/+3 Str/Dex, this guy is a potential beast with TWF. Obviously Weapon Focus is a must. Out the gate, you're only -3 behind each attack vs a greatsword fighter with 18 Str, with double the chance to crit at least once. I'd take rapiers or scimitars (not matching incurs added feat cost, but the Fighter will have more than enough to cover that), and focus on improving critical hits. You may whiff more often, but you also burst more often. I'd say this is balanced, and definitely not sub-optimal. Focus on light armor to take advantage of high Dex, and play the swashbuckler.</p></blockquote><p></p>
[QUOTE="Halivar, post: 6238747, member: 9327"] I dunnnoooow... having a +2 to Str AND Cha is not bad at all! With the PF smite evil, he has the same striking power as a Fighter with Str 18, with better saves to boot. Con boost is great. Not a damage dealer, but one hell of a tank. Now, the [I]optimal[/I] pick is human with Cha bonus. So the dwarf paladin is by no means min-maxed, but there will not be any aspect of the game where he will not have an opportunity to shine. Especially if your party is full of jerks who make him check for poison traps (I would!). With a +3/+3 Str/Dex, this guy is a potential beast with TWF. Obviously Weapon Focus is a must. Out the gate, you're only -3 behind each attack vs a greatsword fighter with 18 Str, with double the chance to crit at least once. I'd take rapiers or scimitars (not matching incurs added feat cost, but the Fighter will have more than enough to cover that), and focus on improving critical hits. You may whiff more often, but you also burst more often. I'd say this is balanced, and definitely not sub-optimal. Focus on light armor to take advantage of high Dex, and play the swashbuckler. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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