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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Sage Genesis" data-source="post: 6239042" data-attributes="member: 6706099"><p>If you view an increase in hit points, BAB, and saves to be "non-combat" elements (which is by no means a given) then yes, you can go out of your way to make a non-combat Wizard. And by the same warped perspective somebody could make a non-combat Fighter, by dumping physical stats and wasting all feats on skill focus and exotic weapon proficiencies. Maybe some sort of foreign antique collector with a penchant for impractical weaponry who did a bit of practice with them, but nevertheless is less mighty than a farmhand with a pitchfork. After all, the guy just gets more hit points, BAB, and saves. And apparently those are non-combat elements, so this is a non-combat Fighter.</p><p></p><p>Meanwhile, outside of the realm of absurd hypothetical corner cases used by armchair edition warriors, D&D Wizards are very much a combat class. (Because the combat-worthiness of a <u>class</u> is not dictated by the combat-worthiness of one <u>individual character</u> expressly built to suck at combat.)</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6239042, member: 6706099"] If you view an increase in hit points, BAB, and saves to be "non-combat" elements (which is by no means a given) then yes, you can go out of your way to make a non-combat Wizard. And by the same warped perspective somebody could make a non-combat Fighter, by dumping physical stats and wasting all feats on skill focus and exotic weapon proficiencies. Maybe some sort of foreign antique collector with a penchant for impractical weaponry who did a bit of practice with them, but nevertheless is less mighty than a farmhand with a pitchfork. After all, the guy just gets more hit points, BAB, and saves. And apparently those are non-combat elements, so this is a non-combat Fighter. Meanwhile, outside of the realm of absurd hypothetical corner cases used by armchair edition warriors, D&D Wizards are very much a combat class. (Because the combat-worthiness of a [u]class[/u] is not dictated by the combat-worthiness of one [u]individual character[/u] expressly built to suck at combat.) [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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