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General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6240006" data-attributes="member: 5143"><p>That's not true at all. Just because a game is about something doesn't mean it CAN'T be played in other ways. Monopoly is a game about buying properties and making money. However, if people wanted to, they could choose never to buy a property at all and to collect as many Chance cards as they can as an effort to see how many they can get before the game ends.</p><p></p><p>Is the game still about buying properties and making money? Yes. Is the game also about collecting Chance cards? Sure. However, the GOAL of the game is making money. Chance cards are simply one aspect of the game. That doesn't prevent people from concentrating on that one aspect of the game above all else. That doesn't prevent them from setting a different goal.</p><p></p><p>I see D&D as being about combat. In so much as making money is the goal of Monopoly. It has hundreds of pages of text that apply ONLY during combat(no matter which edition you look at). It has hundreds of published adventures whose content is at least 60% combat. There was a mandate from WOTC in 4e given to the Living Forgotten Realms admins that all adventures had to have at least 2 combats in a 4 hour long adventure because WOTC had determined that combat was the core of D&D and their customers complained when there wasn't at least that much fighting. It is based off of source material where the average plot is "kill the dragon and save the princess". The GOAL of the game is to defeat your enemies.</p><p></p><p>In the same way that you can focus on Chance cards and ignore the properties in Monopoly, you can focus on the non-combat aspects and completely ignore combat in D&D. That's not saying you are playing it "wrong" per se. However, you are concentrating on one aspect of the game(and not the intended one by the designers) above all else.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6240006, member: 5143"] That's not true at all. Just because a game is about something doesn't mean it CAN'T be played in other ways. Monopoly is a game about buying properties and making money. However, if people wanted to, they could choose never to buy a property at all and to collect as many Chance cards as they can as an effort to see how many they can get before the game ends. Is the game still about buying properties and making money? Yes. Is the game also about collecting Chance cards? Sure. However, the GOAL of the game is making money. Chance cards are simply one aspect of the game. That doesn't prevent people from concentrating on that one aspect of the game above all else. That doesn't prevent them from setting a different goal. I see D&D as being about combat. In so much as making money is the goal of Monopoly. It has hundreds of pages of text that apply ONLY during combat(no matter which edition you look at). It has hundreds of published adventures whose content is at least 60% combat. There was a mandate from WOTC in 4e given to the Living Forgotten Realms admins that all adventures had to have at least 2 combats in a 4 hour long adventure because WOTC had determined that combat was the core of D&D and their customers complained when there wasn't at least that much fighting. It is based off of source material where the average plot is "kill the dragon and save the princess". The GOAL of the game is to defeat your enemies. In the same way that you can focus on Chance cards and ignore the properties in Monopoly, you can focus on the non-combat aspects and completely ignore combat in D&D. That's not saying you are playing it "wrong" per se. However, you are concentrating on one aspect of the game(and not the intended one by the designers) above all else. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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