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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Remathilis" data-source="post: 6240042" data-attributes="member: 7635"><p>I'm sure there are some players who never care if their PC has a shining moment; the diplomacy check or critical hit that moves the game. I have played with lots of Rides, Girlfriends, and other disinterested players as well, along with the occasional Frodo-esque player who doesn't want to shine. That is completely fine.</p><p></p><p>The question is; does D&D need to cater to them with sub-par options and do they need sub-par options to shine?</p><p></p><p>In d20, a method actor could put a low score in his prime, spread his skill points out across all skills, or play an NPC class. If I'm playing an Aristocrat because it fits my concept, I'm not looking for parity. But if I'm playing a Rogue or a Bard, I don't want to be a second-class citizen. </p><p></p><p></p><p></p><p>No, sorry, but that is bull. Every player should have a chance to shine.</p><p></p><p></p><p></p><p>That is what I'm talking about. A rogue should beat most PCs in scouting. A fighter should be the best a melee combat. If a wizard can beat a rogue in scouting AND still have magic to fireball his foes, or a cleric who can buff up over his fighter buddy and then heal himself after, you don't have parity, you have wizard and his entourage.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6240042, member: 7635"] I'm sure there are some players who never care if their PC has a shining moment; the diplomacy check or critical hit that moves the game. I have played with lots of Rides, Girlfriends, and other disinterested players as well, along with the occasional Frodo-esque player who doesn't want to shine. That is completely fine. The question is; does D&D need to cater to them with sub-par options and do they need sub-par options to shine? In d20, a method actor could put a low score in his prime, spread his skill points out across all skills, or play an NPC class. If I'm playing an Aristocrat because it fits my concept, I'm not looking for parity. But if I'm playing a Rogue or a Bard, I don't want to be a second-class citizen. No, sorry, but that is bull. Every player should have a chance to shine. That is what I'm talking about. A rogue should beat most PCs in scouting. A fighter should be the best a melee combat. If a wizard can beat a rogue in scouting AND still have magic to fireball his foes, or a cleric who can buff up over his fighter buddy and then heal himself after, you don't have parity, you have wizard and his entourage. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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