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General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="GMforPowergamers" data-source="post: 6240062" data-attributes="member: 67338"><p>Making magic items were hard. Infact even the power gamed mages I know of only used what they found.</p><p></p><p></p><p>They still started with a few and got 2 per level.</p><p> I can not stress this enough...</p><p>Int</p><p>14 Max spell level-7th chance to learn spell 60% max # of spell per level known 9 </p><p>15 Max spell level-7th chance to learn spell 65% max # of spell per level known 11 </p><p>16 Max spell level-8th chance to learn spell 70% max # of spell per level known 11 </p><p>17 Max spell level-8th chance to learn spell 75% max # of spell per level known 14 </p><p>18 Max spell level- 9th chance to learn spell 85% max # of spell per level known 18 </p><p></p><p>Think about that for a moment then remember back then upping stats was HARD... no level up points, and very few magic items did it. </p><p></p><p>So if you start with a 16 Int in 3.5 you could have any number of spells you want and can get your greedy hands on over 10 levels (lets say 2-12) you would get at level 4,8,and 12 free stat bumps plus could buy magic items... you could easily have a 20-22 Int by level 12.</p><p></p><p>That same situation in 2e though you start at level 2 and go to level 12 with a 16 Int you start most likely a 16 Int you still have... Max spell level-8th chance to learn spell 70% max # of spell per level known 11 at 12th level you could cast 6th level spells so you could know 11 1st level 11 2nd level 11 3rd level 11 4th level 11 5th level and 11 6th level...that's it no more...</p><p></p><p></p><p>In 2e we had so many house rules we never ran mods... so I can't say</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6240062, member: 67338"] Making magic items were hard. Infact even the power gamed mages I know of only used what they found. They still started with a few and got 2 per level. I can not stress this enough... Int 14 Max spell level-7th chance to learn spell 60% max # of spell per level known 9 15 Max spell level-7th chance to learn spell 65% max # of spell per level known 11 16 Max spell level-8th chance to learn spell 70% max # of spell per level known 11 17 Max spell level-8th chance to learn spell 75% max # of spell per level known 14 18 Max spell level- 9th chance to learn spell 85% max # of spell per level known 18 Think about that for a moment then remember back then upping stats was HARD... no level up points, and very few magic items did it. So if you start with a 16 Int in 3.5 you could have any number of spells you want and can get your greedy hands on over 10 levels (lets say 2-12) you would get at level 4,8,and 12 free stat bumps plus could buy magic items... you could easily have a 20-22 Int by level 12. That same situation in 2e though you start at level 2 and go to level 12 with a 16 Int you start most likely a 16 Int you still have... Max spell level-8th chance to learn spell 70% max # of spell per level known 11 at 12th level you could cast 6th level spells so you could know 11 1st level 11 2nd level 11 3rd level 11 4th level 11 5th level and 11 6th level...that's it no more... In 2e we had so many house rules we never ran mods... so I can't say [/QUOTE]
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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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