Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6240498" data-attributes="member: 5143"><p>Honestly, I have NO idea how that is even possible. It takes us longer than 5 minutes in 3e to roll for initiative(after all, you needed to set up the minis on the battle map, the DM had to draw the room, put down all the monsters, describe the monsters, deal with monster knowledge rolls, roll for initiative for each monster, looking up their individual modifiers. Then you'd need to ask every player for their initiative and write them down. If you were using a magnetic init board, you'd need to reorder the participants in order of initiative to make it easier to run the rest of the fight.)</p><p></p><p>I can only assume you fought combats with an EL way below your level or you only played low level games. We had one character who was a Whirling Dervish who took nearly 10 minutes to play his turn alone(I attack with my first attack, I power attack for....let's go with 3. It is my primary weapon, I currently have Greater Magic Weapon on it so it's now a +4 weapon, also the Bless bonus, and...yes, I have flanking from my current position so that makes my bonus...+17, that means I get a 34 to hit. That hits? Alright that means I do 1d8+12 +6 for the power attack, +4 for the Bard song, +1 for Prayer, ok, that's 22 points of damage. I then move to here, which means I have to Tumble past 3 enemies. Watch me make my 3 tumble checks: 22, 17, 18. Those all make it. Now my second of 5 attacks...)</p><p></p><p>I agree. However, rounds took less time in 4e and in 2e. An average round in 3e takes 30 minutes. So battles that are over in a round still take 30-40 minutes. Trust me, I ran Living Greyhawk for years. I'd run 3-5 5-hour long adventures per week. You could time them like clockwork: 3 battles at an hour long each with 2 hours of roleplaying in between. We'd finish at the 5 hour mark almost always. Battles vary, but when you had 3 battles in an adventure, they'd almost always average out to an hour.</p><p></p><p></p><p>That certainly didn't happen to me. Most battles were unavoidable. They were monsters that guarded the treasure the PCs wanted or were in a hallway that they needed to walk through. The couple that could be avoided the PCs wouldn't avoid. They wanted the XP and according to the rules you need to defeat the enemies to get XP. Plus, what was the point in having all these cool combat moves if they couldn't show them off?</p><p></p><p></p><p>Yep, glad to see the end of "builds"</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6240498, member: 5143"] Honestly, I have NO idea how that is even possible. It takes us longer than 5 minutes in 3e to roll for initiative(after all, you needed to set up the minis on the battle map, the DM had to draw the room, put down all the monsters, describe the monsters, deal with monster knowledge rolls, roll for initiative for each monster, looking up their individual modifiers. Then you'd need to ask every player for their initiative and write them down. If you were using a magnetic init board, you'd need to reorder the participants in order of initiative to make it easier to run the rest of the fight.) I can only assume you fought combats with an EL way below your level or you only played low level games. We had one character who was a Whirling Dervish who took nearly 10 minutes to play his turn alone(I attack with my first attack, I power attack for....let's go with 3. It is my primary weapon, I currently have Greater Magic Weapon on it so it's now a +4 weapon, also the Bless bonus, and...yes, I have flanking from my current position so that makes my bonus...+17, that means I get a 34 to hit. That hits? Alright that means I do 1d8+12 +6 for the power attack, +4 for the Bard song, +1 for Prayer, ok, that's 22 points of damage. I then move to here, which means I have to Tumble past 3 enemies. Watch me make my 3 tumble checks: 22, 17, 18. Those all make it. Now my second of 5 attacks...) I agree. However, rounds took less time in 4e and in 2e. An average round in 3e takes 30 minutes. So battles that are over in a round still take 30-40 minutes. Trust me, I ran Living Greyhawk for years. I'd run 3-5 5-hour long adventures per week. You could time them like clockwork: 3 battles at an hour long each with 2 hours of roleplaying in between. We'd finish at the 5 hour mark almost always. Battles vary, but when you had 3 battles in an adventure, they'd almost always average out to an hour. That certainly didn't happen to me. Most battles were unavoidable. They were monsters that guarded the treasure the PCs wanted or were in a hallway that they needed to walk through. The couple that could be avoided the PCs wouldn't avoid. They wanted the XP and according to the rules you need to defeat the enemies to get XP. Plus, what was the point in having all these cool combat moves if they couldn't show them off? Yep, glad to see the end of "builds" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top