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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Marshall" data-source="post: 6240886" data-attributes="member: 765"><p>Wealth by level and expected magic items are DM tools to judge the power of the party and in doing so be able to create the desired challenge level. Thats it. Its the overwhelming strength of the system that the DM can know "This level party with this equipment can do this level challenge while expending these resources." Even better, its accurate!</p><p></p><p></p><p></p><p>Thats not true. A 12th level PC will mop the floor with 1st level monsters in 4e. They just wont normally face 1st level monsters. The main reason everything scales in 4e is so that the d20 stays relevant vs level appropriate challenges. You still outlevel early opponents at the same 5% per level that D&D always has. Except now you have the option to fight the same Ogre as a level 3 solo. level 5 elite, level 7 standard or level 9 minion and you get to feel bad-a** because the bad guy that took the whole party to take down at level 3 goes down in one shot when you are level 9. And the DM doesnt have to worry about that ogre being no real threat to your resources with a functionally -30% chance to hit.</p><p></p><p>Mario stays the same, because all his opponents stay the same. The only thing that changes in Mario is the world around him.</p><p></p><p></p><p></p><p>No, its gamist because its measured in levels. That is a the core gamist conceit in D&D. Class and Level. </p><p>The only way to make those levels meaningful is to make them mean roughly the same thing. Which lets the DM compare them to other markers and run the game. It also lets players know where they stand. </p><p></p><p></p><p></p><p>Sure, challenge level/difficulty level is a DM tool to run the game. Its not an indicator of playstyle or anything else. Even in a Sim game(ALL games are Sim games), the players also need to know the challenge ratings or they cant make informed decisions on how their character should react to the world at large.</p><p></p><p>When should a party be able to take on a pack of 3 wolves or a lion or a bear or a Dragon or....</p></blockquote><p></p>
[QUOTE="Marshall, post: 6240886, member: 765"] Wealth by level and expected magic items are DM tools to judge the power of the party and in doing so be able to create the desired challenge level. Thats it. Its the overwhelming strength of the system that the DM can know "This level party with this equipment can do this level challenge while expending these resources." Even better, its accurate! Thats not true. A 12th level PC will mop the floor with 1st level monsters in 4e. They just wont normally face 1st level monsters. The main reason everything scales in 4e is so that the d20 stays relevant vs level appropriate challenges. You still outlevel early opponents at the same 5% per level that D&D always has. Except now you have the option to fight the same Ogre as a level 3 solo. level 5 elite, level 7 standard or level 9 minion and you get to feel bad-a** because the bad guy that took the whole party to take down at level 3 goes down in one shot when you are level 9. And the DM doesnt have to worry about that ogre being no real threat to your resources with a functionally -30% chance to hit. Mario stays the same, because all his opponents stay the same. The only thing that changes in Mario is the world around him. No, its gamist because its measured in levels. That is a the core gamist conceit in D&D. Class and Level. The only way to make those levels meaningful is to make them mean roughly the same thing. Which lets the DM compare them to other markers and run the game. It also lets players know where they stand. Sure, challenge level/difficulty level is a DM tool to run the game. Its not an indicator of playstyle or anything else. Even in a Sim game(ALL games are Sim games), the players also need to know the challenge ratings or they cant make informed decisions on how their character should react to the world at large. When should a party be able to take on a pack of 3 wolves or a lion or a bear or a Dragon or.... [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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