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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Marshall" data-source="post: 6241081" data-attributes="member: 765"><p>Not seeing anything negative, just disagree with the direction you are headed.</p><p></p><p></p><p>Having in game definitions of what those levels mean dont define a playstyle in and of themselves. They just give the DM the tools to do his job. </p><p></p><p></p><p></p><p>The problem is the treadmill part. Marios style is find newer and newer ways to take something with the same abilities and go over, under, thru or around fancier and fancier walls.</p><p>4e still climbs the same staircase D&D always has, the difference is that every 5 floors you get a new tracksuit, climbing pole and pair of shoes because the stairs are taller, steeper and narrower.</p><p></p><p></p><p></p><p>The problem is that the levels mean different thing to different classes at different times so they mean nothing to the system as a whole. Its only when you can make assumptions based on the term that it means something.</p><p></p><p></p><p></p><p>The problem is that "simulation" is the point of every game or narrative to some extent. Its not a point in the GNS triangle, its the area in the center. The third point of the triangle is people acting out a role vs telling a story vs playing a game.</p><p></p><p></p><p></p><p>Certain foes, maybe. But for the most part PCs are going to know where they stand in comparison to opposition fairly quickly, if not on sight.</p></blockquote><p></p>
[QUOTE="Marshall, post: 6241081, member: 765"] Not seeing anything negative, just disagree with the direction you are headed. Having in game definitions of what those levels mean dont define a playstyle in and of themselves. They just give the DM the tools to do his job. The problem is the treadmill part. Marios style is find newer and newer ways to take something with the same abilities and go over, under, thru or around fancier and fancier walls. 4e still climbs the same staircase D&D always has, the difference is that every 5 floors you get a new tracksuit, climbing pole and pair of shoes because the stairs are taller, steeper and narrower. The problem is that the levels mean different thing to different classes at different times so they mean nothing to the system as a whole. Its only when you can make assumptions based on the term that it means something. The problem is that "simulation" is the point of every game or narrative to some extent. Its not a point in the GNS triangle, its the area in the center. The third point of the triangle is people acting out a role vs telling a story vs playing a game. Certain foes, maybe. But for the most part PCs are going to know where they stand in comparison to opposition fairly quickly, if not on sight. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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