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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Mercurius" data-source="post: 6241305" data-attributes="member: 59082"><p>True. I guess I was thread-jacking as I wasn't as much talking about balance as re-convening the "immersion conversation," which probably better belongs in <a href="http://www.enworld.org/forum/showthread.php?350563-Phases-of-systems-mastery-Novice-Apprentice-Journeyman-and-Master" target="_blank">this thread.</a></p><p></p><p></p><p></p><p>Any regular poster on EN World is already a "serious" gamer; the 5K+ post counts imply "hardcore" to some degree. But I do think you bring up an interesting point - that your seriousness about the game facilitates your style of play. Try to imagine being pretty casual and "just showing up" for a 4E game, or being serious but not hardcore and wanting to run a game, but not necessarily having the time or energy or interest to know every knook and cranny of the rules. This pretty much describes my group: a group of casual players and a "serious plus" DM (me). </p><p></p><p>It could simply be a matter of time and laziness on my part. I've always learned D&D through playing it. Yeah, I read a few pages of the basic game, but I've never ready a rule book from start to finish and have always felt that the first half a dozen sessions of a new edition or game are kind of like "spring training" - they're learning the rules. </p><p></p><p>But this returns me to the main "problem" with 4E - it isn't that it is a bad game or not fun or cannot truly fly, but that it is harder to get to that point--of really "flying"--than in previous editions. See my other thread.</p><p></p><p></p><p></p><p>Again, see the other thread for further discussion of this. Consider it a "working hypothesis."</p><p></p><p></p><p></p><p>Definitely agree. But again, later editions - 3E, but especially 4E - emphasized this further, mainly through the need for a battlemat but also the AEDU paradigm.</p><p></p><p></p><p></p><p>Weren't non-weapon proficiencies part of 2E from the beginning? I thought they were introduced in 1E in Unearthed Arcana (or was it <em>Greyhawk Adventures?) </em>and then incorporated into the core of 2E.</p><p></p><p></p><p></p><p>I agree that its not innate, but again, I think it is easier to attain deeper immersion--what we could call "player-character fusion" in which the player inhabits, so to speak, their character in theater of mind--outside than within combat in 4E, which is why I say that it is basically the same as in other editions, or at least closer to them, outside of combat.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6241305, member: 59082"] True. I guess I was thread-jacking as I wasn't as much talking about balance as re-convening the "immersion conversation," which probably better belongs in [URL="http://www.enworld.org/forum/showthread.php?350563-Phases-of-systems-mastery-Novice-Apprentice-Journeyman-and-Master"]this thread.[/URL] Any regular poster on EN World is already a "serious" gamer; the 5K+ post counts imply "hardcore" to some degree. But I do think you bring up an interesting point - that your seriousness about the game facilitates your style of play. Try to imagine being pretty casual and "just showing up" for a 4E game, or being serious but not hardcore and wanting to run a game, but not necessarily having the time or energy or interest to know every knook and cranny of the rules. This pretty much describes my group: a group of casual players and a "serious plus" DM (me). It could simply be a matter of time and laziness on my part. I've always learned D&D through playing it. Yeah, I read a few pages of the basic game, but I've never ready a rule book from start to finish and have always felt that the first half a dozen sessions of a new edition or game are kind of like "spring training" - they're learning the rules. But this returns me to the main "problem" with 4E - it isn't that it is a bad game or not fun or cannot truly fly, but that it is harder to get to that point--of really "flying"--than in previous editions. See my other thread. Again, see the other thread for further discussion of this. Consider it a "working hypothesis." Definitely agree. But again, later editions - 3E, but especially 4E - emphasized this further, mainly through the need for a battlemat but also the AEDU paradigm. Weren't non-weapon proficiencies part of 2E from the beginning? I thought they were introduced in 1E in Unearthed Arcana (or was it [I]Greyhawk Adventures?) [/I]and then incorporated into the core of 2E. I agree that its not innate, but again, I think it is easier to attain deeper immersion--what we could call "player-character fusion" in which the player inhabits, so to speak, their character in theater of mind--outside than within combat in 4E, which is why I say that it is basically the same as in other editions, or at least closer to them, outside of combat. [/QUOTE]
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