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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Ratskinner" data-source="post: 6241493" data-attributes="member: 6688937"><p>While Fate is certainly "booming" right now, and its usually considered an indie game. I don't think it really counts as a "Forge" game. Its core is basically a tweaked Fudge engine (predates the Forge IIRC), with the aspect system attached. Aspects first appeared way back when in an e-zine article called "The Case for Aspects". They were originally invented to solve a problem within the original Fudge, that people kept wanting attributes to stack with skills...well basically Fudge had too many categories of "skillsy" things. Nonetheless, aspects drastically opened up Fudge to new possibilities, and within a few years FATE evolved. The two communities (Fate/Fudge vs. Forge) obviously are fairly aware of each other, but there is definitely air between them. I'd be hard-pressed to find a whole awful lot of Fate that I'd cite as Forge-derived (there is some, but it appears to be inherited third or fourth hand).</p><p></p><p>I frequent both the Fate Core community on Google+ and its mailing list. Forgespeak isn't forbidden, its just unheard of. Its just not relevant to the way Fate works. I'm sure that many of its authors and contributors are at least somewhat familiar with it, but...still it just doesn't come up. No one argues or cares that this version of Fate (or Fudge for that matter) may be more G, N, or S than the other. I've argued and analyzed Fate in Forge terms around this board more than I've ever even witnessed forgespeak in either of those groups. Given that working up your own setting and heavily modifying the rules is a big part of Fate, that's kinda surprising. Fate talk tends to focus on story (not Narrativism, just story) because that is the level within which most of Fate's mechanics work.</p><p></p><p>I don't think that the Fate and Fudge communities would generally consider themselves part of a Forge-inspired movement so much as recognize that the Forge is another community within that movement....'could be wrong tho.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6241493, member: 6688937"] While Fate is certainly "booming" right now, and its usually considered an indie game. I don't think it really counts as a "Forge" game. Its core is basically a tweaked Fudge engine (predates the Forge IIRC), with the aspect system attached. Aspects first appeared way back when in an e-zine article called "The Case for Aspects". They were originally invented to solve a problem within the original Fudge, that people kept wanting attributes to stack with skills...well basically Fudge had too many categories of "skillsy" things. Nonetheless, aspects drastically opened up Fudge to new possibilities, and within a few years FATE evolved. The two communities (Fate/Fudge vs. Forge) obviously are fairly aware of each other, but there is definitely air between them. I'd be hard-pressed to find a whole awful lot of Fate that I'd cite as Forge-derived (there is some, but it appears to be inherited third or fourth hand). I frequent both the Fate Core community on Google+ and its mailing list. Forgespeak isn't forbidden, its just unheard of. Its just not relevant to the way Fate works. I'm sure that many of its authors and contributors are at least somewhat familiar with it, but...still it just doesn't come up. No one argues or cares that this version of Fate (or Fudge for that matter) may be more G, N, or S than the other. I've argued and analyzed Fate in Forge terms around this board more than I've ever even witnessed forgespeak in either of those groups. Given that working up your own setting and heavily modifying the rules is a big part of Fate, that's kinda surprising. Fate talk tends to focus on story (not Narrativism, just story) because that is the level within which most of Fate's mechanics work. I don't think that the Fate and Fudge communities would generally consider themselves part of a Forge-inspired movement so much as recognize that the Forge is another community within that movement....'could be wrong tho. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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