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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Ratskinner" data-source="post: 6241723" data-attributes="member: 6688937"><p>When talking about D&D, maybe. However, when talking in terms of all rpgs/settings, I think that's less true. Mostly because expectations on what "effectiveness" might mean. I think its perfectly reasonable for someone playing a Leverage game to expect that all the characters will contribute in relatively equal portion to the typical "job" (although certainly some variance amongst jobs would occur.) Fate, and plenty of other games, basically assign equal mechanical performance, because those mechanics deal with things at the story level, not at the "reality" level of the fictional universe. That may not sound like much, but long-time D&Ders typically find the jump to Fate difficult because of it. It does also change the way the game plays and what experiences you'd get out of playing a scenario.</p><p></p><p>One of the big problems for D&D here is that people are expecting a lot of different things out of it. If you view it as a series of Dungeon Crawls, then I think its sensible to say that the different classes should act more like the Leverage crew. If you view it as some kind of fantasy world exploration engine (as, I think @Ahnenois does from his posts)...then this makes less sense. Still other people view it as an engine for generating their own fantasy stories...a purpose for which I think its actually poorly suited.</p><p></p><p></p><p></p><p>Of course not. The Doctor wasted all that time in school learning while the Janitor learned all he needed to know about dealing with ancient eldritch horrors from his uncle.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6241723, member: 6688937"] When talking about D&D, maybe. However, when talking in terms of all rpgs/settings, I think that's less true. Mostly because expectations on what "effectiveness" might mean. I think its perfectly reasonable for someone playing a Leverage game to expect that all the characters will contribute in relatively equal portion to the typical "job" (although certainly some variance amongst jobs would occur.) Fate, and plenty of other games, basically assign equal mechanical performance, because those mechanics deal with things at the story level, not at the "reality" level of the fictional universe. That may not sound like much, but long-time D&Ders typically find the jump to Fate difficult because of it. It does also change the way the game plays and what experiences you'd get out of playing a scenario. One of the big problems for D&D here is that people are expecting a lot of different things out of it. If you view it as a series of Dungeon Crawls, then I think its sensible to say that the different classes should act more like the Leverage crew. If you view it as some kind of fantasy world exploration engine (as, I think @Ahnenois does from his posts)...then this makes less sense. Still other people view it as an engine for generating their own fantasy stories...a purpose for which I think its actually poorly suited. Of course not. The Doctor wasted all that time in school learning while the Janitor learned all he needed to know about dealing with ancient eldritch horrors from his uncle.;) [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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