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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Imaro" data-source="post: 6241793" data-attributes="member: 48965"><p>Here was my original post with the quote included...</p><p></p><p></p><p><span style="color: #000000">That's not the original context of the "brain damaged" comment (though I find it laughable that he cites the role playing game, Vampire, that probably brought in more new blood to the hobby than any other game except D&D as causing brain damage in those who played it </span><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /><span style="color: #000000">)... Here's the original post, it was an answer to a question of "protagonism" asked by Vincent Baker... and he's speaking of roleplaying games from the 1970's (Vampire and L5R didn't exist then) up to the 1990's.</span></p><p></p><p><strong>Ron Edwards said:</strong></p><p><strong><span style="color: #0F1A33"></span></strong></p><p><strong><span style="color: #0F1A33"></span></strong><span style="color: #0F1A33">My response, which is actually a diagnosis of the existing activity:</span></p><p><span style="color: #0F1A33">Yes, "we" are still obsessed, in the manner that you have described. It's a creative and technical illness, much in the sense that early cinema was hampered by the assumption that what they filmed should look like a stage-set, viewed front-on, from the same distance, at all times.</span></p><p><span style="color: #0F1A33">The design decisions I've made with my current project are so not-RPG, but at the same time so dismissive of what's ordinarily called "consensual storytelling," that I cannot even begin to discuss it on-line. I can see the influences of Universalis, The Mountain Witch, and My Life with Master, but I cannot articulate the way that I have abandoned the player-character, yet preserved the moral responsibility of decision-making during play. That's all I'll say here, and I won't answer questions about it.</span></p><p><span style="color: #0F1A33"><strong>More specific to your question, Vincent, I'll say this: that protagonism was so badly injured during the history of role-playing (1970-ish through the present, with the height of the effect being the early 1990s), that participants in that hobby are perhaps the very last people on earth who could be expected to produce *all* the components of a functional story. No, the most functional among them can only be counted on to seize protagonism in their stump-fingered hands and scream protectively. You can tag Sorcerer with this diagnosis, instantly.</strong></span></p><p><span style="color: #0F1A33"><strong>[The most damaged participants are too horrible even to look upon, much less to describe. This has nothing to do with geekery. When I say "brain damage," I mean it literally. Their minds have been *harmed.*]</strong></span></p><p><span style="color: #0F1A33">Perhaps Primetime Adventures, My Life with Master, Dogs in the Vineyard, Polaris, etc etc, are really the best available prosthetics possible, permitting the damaged populace to do X? If so, what will people with limbs prefer to use, to do X?</span></p><p><span style="color: #0F1A33">I don't know. I can see its parts forming, as with a mid-term embryo, but what it will be and how it will work, and who will use it for what purposes, I don't know. My current project may be right on track with it, or I may be veering off in a hopeless direction.</span></p></blockquote><p></p>
[QUOTE="Imaro, post: 6241793, member: 48965"] Here was my original post with the quote included... [COLOR=#000000]That's not the original context of the "brain damaged" comment (though I find it laughable that he cites the role playing game, Vampire, that probably brought in more new blood to the hobby than any other game except D&D as causing brain damage in those who played it [/COLOR]:confused:[COLOR=#000000])... Here's the original post, it was an answer to a question of "protagonism" asked by Vincent Baker... and he's speaking of roleplaying games from the 1970's (Vampire and L5R didn't exist then) up to the 1990's.[/COLOR] [B]Ron Edwards said: [COLOR=#0F1A33] [/COLOR][/B][COLOR=#0F1A33]My response, which is actually a diagnosis of the existing activity: Yes, "we" are still obsessed, in the manner that you have described. It's a creative and technical illness, much in the sense that early cinema was hampered by the assumption that what they filmed should look like a stage-set, viewed front-on, from the same distance, at all times. The design decisions I've made with my current project are so not-RPG, but at the same time so dismissive of what's ordinarily called "consensual storytelling," that I cannot even begin to discuss it on-line. I can see the influences of Universalis, The Mountain Witch, and My Life with Master, but I cannot articulate the way that I have abandoned the player-character, yet preserved the moral responsibility of decision-making during play. That's all I'll say here, and I won't answer questions about it. [B]More specific to your question, Vincent, I'll say this: that protagonism was so badly injured during the history of role-playing (1970-ish through the present, with the height of the effect being the early 1990s), that participants in that hobby are perhaps the very last people on earth who could be expected to produce *all* the components of a functional story. No, the most functional among them can only be counted on to seize protagonism in their stump-fingered hands and scream protectively. You can tag Sorcerer with this diagnosis, instantly. [The most damaged participants are too horrible even to look upon, much less to describe. This has nothing to do with geekery. When I say "brain damage," I mean it literally. Their minds have been *harmed.*][/B] Perhaps Primetime Adventures, My Life with Master, Dogs in the Vineyard, Polaris, etc etc, are really the best available prosthetics possible, permitting the damaged populace to do X? If so, what will people with limbs prefer to use, to do X? I don't know. I can see its parts forming, as with a mid-term embryo, but what it will be and how it will work, and who will use it for what purposes, I don't know. My current project may be right on track with it, or I may be veering off in a hopeless direction.[/COLOR] [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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