Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6242033" data-attributes="member: 42582"><p>It doesn't promise story either, at least until Dragonlance and then AD&D 2nd ed, and so isn't guilty of the distorting effect on the understanding of story creation that Edwards is railing against.</p><p></p><p>I agree with the first para, and am intrigued by the 2nd: that's a pretty bad misunderstanding of what The Forge is on about.</p><p></p><p></p><p>Runequest would be one clear example, yes: moreso than Traveller, I think - not to say that Traveller couldn't also be an example - because of its literary and mythological pretensions.</p><p></p><p>Edwards also has an apparent interest in drifted Tunnels and Trolls from that period, which might be another example. Chivalry and Sorcery, perhaps, also.</p><p></p><p>Also, the fact that Runequest is in there shows there is no particular connection between being a source of brain damage and being an admired game: Edwards clearly admires Runequest and its impact. Its just that he also has views about its limitations as a story-telling vehicle.</p><p></p><p>That The Forge hates AD&D 2nd ed was already established upthread. But AD&D 2nd ed is not exhaustive - thankfully, in my view, not even paradigmatic - of what D&D is or can be. And it certainly isn't a game from the 70s.</p><p></p><p>Edwards's attitude to Champions (first published 1981) is similar to his attitude to Runequest: admiration as well as critical awareness of what he sees as its limitations.</p><p></p><p></p><p>I give a toss what Ron Edwards says. Reading his essays and reviews has been the single most useful thing I've read to support my RPGing. (Second best would be Luke Crane's Burning Wheel books.)</p><p></p><p>I don't own and have never played Sorcerer (his best known game) but plenty of people (including posters on ENworld) have played and admired it. Ken Hite - hardly an RPG ignoramus - lauded it. A <a href="http://www.kickstarter.com/projects/847190685/sorcerer-upgrade" target="_blank">Sorcerer upgrade kickstarter</a> around a year ago, with a $5,000 goal, raised $26,792 - I personally wouldn't regard that as a failure. </p><p></p><p>Not to mention, commercial success is not the only - not even the usual - measure for cultural importance and impact. Besides the impact I already mentioned upthread, [MENTION=87792]Neonchameleon[/MENTION] has reminded me that I left out Dungeon World, and has also pointed to a Fate-Forge connection of which I was unaware (and apparently [MENTION=6688937]Ratskinner[/MENTION] also).</p><p></p><p>Frankly, the only RPGers who have anything to fear from the wrath of the Forge are those who <em>like</em> AD&D 2nd ed and White Wolf et al-style "storytelling" play based around illusionist GMing that creates (in Edward's opinion, at least) a distorted experience of protagonism. Those who are playing classic Gygaxian gamism, or who are playing "indie" style, aren't in the cross hairs at all: rather, they're the gamist and narrativist vanguard. Those playing up-front GM force Call of Cthulhu are likewise free from criticism: The Forge calls this "participationism" and puts it into roughly the same entertainment category as theatre (ie the players are pure audience, not creators at all). I think Edwards's attitude to process sim of the classic Traveller or Rolemaster variety is a bit more ambiguous - he (in my view not unreasonably) thinks it's pretty hard to pull off, and very highly vulnerable to drift - but because there is also there no false or distorted promise of story I don't think there's anything to fear from him either for lovers of this style of RPGing.</p><p></p><p>Yes, I have accused Moldvay of being misleading - of not being able to deliver on its promise. That doesn't mean it distorted anyone's understanding of story creationg via RPGing.</p><p></p><p></p><p>In other words, this.</p><p></p><p>Yes, but that has nothing to do with brain damage. You can see an example of this mismatch issue if you read the thread I linked to above about LotFP. Whereas Vincent Baker is lauding the "lies" he found in LotFP, Edwards is sceptical of their virtue precisely because of the mismatch issue. But he doesn't think that the mismatch is destroying anyone's ability to create stories (which is what "brain damage" is about). He just thinks it is a recipe for social contract breakdown and for dissapointing play experiences more generally.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6242033, member: 42582"] It doesn't promise story either, at least until Dragonlance and then AD&D 2nd ed, and so isn't guilty of the distorting effect on the understanding of story creation that Edwards is railing against. I agree with the first para, and am intrigued by the 2nd: that's a pretty bad misunderstanding of what The Forge is on about. Runequest would be one clear example, yes: moreso than Traveller, I think - not to say that Traveller couldn't also be an example - because of its literary and mythological pretensions. Edwards also has an apparent interest in drifted Tunnels and Trolls from that period, which might be another example. Chivalry and Sorcery, perhaps, also. Also, the fact that Runequest is in there shows there is no particular connection between being a source of brain damage and being an admired game: Edwards clearly admires Runequest and its impact. Its just that he also has views about its limitations as a story-telling vehicle. That The Forge hates AD&D 2nd ed was already established upthread. But AD&D 2nd ed is not exhaustive - thankfully, in my view, not even paradigmatic - of what D&D is or can be. And it certainly isn't a game from the 70s. Edwards's attitude to Champions (first published 1981) is similar to his attitude to Runequest: admiration as well as critical awareness of what he sees as its limitations. I give a toss what Ron Edwards says. Reading his essays and reviews has been the single most useful thing I've read to support my RPGing. (Second best would be Luke Crane's Burning Wheel books.) I don't own and have never played Sorcerer (his best known game) but plenty of people (including posters on ENworld) have played and admired it. Ken Hite - hardly an RPG ignoramus - lauded it. A [url=http://www.kickstarter.com/projects/847190685/sorcerer-upgrade ]Sorcerer upgrade kickstarter[/url] around a year ago, with a $5,000 goal, raised $26,792 - I personally wouldn't regard that as a failure. Not to mention, commercial success is not the only - not even the usual - measure for cultural importance and impact. Besides the impact I already mentioned upthread, [MENTION=87792]Neonchameleon[/MENTION] has reminded me that I left out Dungeon World, and has also pointed to a Fate-Forge connection of which I was unaware (and apparently [MENTION=6688937]Ratskinner[/MENTION] also). Frankly, the only RPGers who have anything to fear from the wrath of the Forge are those who [I]like[/I] AD&D 2nd ed and White Wolf et al-style "storytelling" play based around illusionist GMing that creates (in Edward's opinion, at least) a distorted experience of protagonism. Those who are playing classic Gygaxian gamism, or who are playing "indie" style, aren't in the cross hairs at all: rather, they're the gamist and narrativist vanguard. Those playing up-front GM force Call of Cthulhu are likewise free from criticism: The Forge calls this "participationism" and puts it into roughly the same entertainment category as theatre (ie the players are pure audience, not creators at all). I think Edwards's attitude to process sim of the classic Traveller or Rolemaster variety is a bit more ambiguous - he (in my view not unreasonably) thinks it's pretty hard to pull off, and very highly vulnerable to drift - but because there is also there no false or distorted promise of story I don't think there's anything to fear from him either for lovers of this style of RPGing. Yes, I have accused Moldvay of being misleading - of not being able to deliver on its promise. That doesn't mean it distorted anyone's understanding of story creationg via RPGing. In other words, this. Yes, but that has nothing to do with brain damage. You can see an example of this mismatch issue if you read the thread I linked to above about LotFP. Whereas Vincent Baker is lauding the "lies" he found in LotFP, Edwards is sceptical of their virtue precisely because of the mismatch issue. But he doesn't think that the mismatch is destroying anyone's ability to create stories (which is what "brain damage" is about). He just thinks it is a recipe for social contract breakdown and for dissapointing play experiences more generally. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top