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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="pemerton" data-source="post: 6242065" data-attributes="member: 42582"><p>Adding to what [MENTION=386]LostSoul[/MENTION] said upthread, the "other aspect" of an RPG is a shared imaginary space, with the consequence that characters have fictional positioning that is relevant both to (i) the possible scope of action declaration, and (ii) the resolution of declared actions.</p><p></p><p>There doesn't have to be a "narrative structure" in any stronger sense than that.</p><p></p><p>There is more even to the HPE adventures that the "narrative" you describe here.</p><p></p><p>And the A, G and D modules, which come from the original heyday of D&D's popularity, have no greater narrative structure.</p><p></p><p>(I'm also not sure that 4e's audience shrank "dramatically". Didn't DDI subscriptions grow?)</p><p></p><p>Careful, you're agreeing here with Ron Edwards! From <a href="http://www.indie-rpgs.com/articles/21/" target="_blank">here</a>:</p><p></p><p style="margin-left: 20px">I think that Magic: the Gathering is best described as a portable, customizable wargame - and that part of its popularity may be ascribed to the fact that the customers of the day had never seen a wargame before. Unsurprisingly, a whole sector of people who were involved in role-playing suddenly discovered the hobby they'd been looking for.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6242065, member: 42582"] Adding to what [MENTION=386]LostSoul[/MENTION] said upthread, the "other aspect" of an RPG is a shared imaginary space, with the consequence that characters have fictional positioning that is relevant both to (i) the possible scope of action declaration, and (ii) the resolution of declared actions. There doesn't have to be a "narrative structure" in any stronger sense than that. There is more even to the HPE adventures that the "narrative" you describe here. And the A, G and D modules, which come from the original heyday of D&D's popularity, have no greater narrative structure. (I'm also not sure that 4e's audience shrank "dramatically". Didn't DDI subscriptions grow?) Careful, you're agreeing here with Ron Edwards! From [url=http://www.indie-rpgs.com/articles/21/]here[/url]: [indent]I think that Magic: the Gathering is best described as a portable, customizable wargame - and that part of its popularity may be ascribed to the fact that the customers of the day had never seen a wargame before. Unsurprisingly, a whole sector of people who were involved in role-playing suddenly discovered the hobby they'd been looking for.[/indent] [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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