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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Ahnehnois" data-source="post: 6242313" data-attributes="member: 17106"><p>I think it would be better to create the classes without thinking about the issue one way or another, and let the DM decide what his goals are and what kind of balance if any he wants. My contention is that absent a strong (and fairly unusual) imperative driven by a competitive playstyle, it's irrelevant. I've yet to see a campaign be derailed by not having enough of it, but I've certainly seen the negative consequences of homogeneity and inappropriate metagame mechanics.</p><p></p><p>And, as many have noted over the years, what's balanced in my game almost assuredly won't be balanced in yours, so trying to write something that's balanced for both of us is something of a fool's errand.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6242313, member: 17106"] I think it would be better to create the classes without thinking about the issue one way or another, and let the DM decide what his goals are and what kind of balance if any he wants. My contention is that absent a strong (and fairly unusual) imperative driven by a competitive playstyle, it's irrelevant. I've yet to see a campaign be derailed by not having enough of it, but I've certainly seen the negative consequences of homogeneity and inappropriate metagame mechanics. And, as many have noted over the years, what's balanced in my game almost assuredly won't be balanced in yours, so trying to write something that's balanced for both of us is something of a fool's errand. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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