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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="pemerton" data-source="post: 6242593" data-attributes="member: 42582"><p>In a post to which you replied, I said that I thought it went against board rules (namely, the no-politics rule) to talk about the scope and nature of cultural criticism by cultural critics. So I didn't talk about it.</p><p></p><p>In a reply to [MENTION=463]S'mon[/MENTION] I said that I didn't have enough experience to have a view on the "permanent damage" issue, but that I had welcomed into my gaming group people who have been stuck in 90s-style "storyteller" campaigns and are looking for something better.</p><p></p><p>Besides that, all I have said on the "brain damage" issue (in reply, I think, to @d.d.stevenson) is what I think Edwards was actually trying to convey about the trajectory of RPG play, and its consequences.</p><p></p><p>I used the word "refugee" in its standard sense - someone who is in a situation they wish to escape from, and is looking for someone to take them in.</p><p></p><p>Yep - that's what I have in mind in talking about "refugees" - rekindled hope for RPGing!</p><p></p><p>I find what you describe particularly striking when the railroad GM explains RPGing in terms of "you can try anything you can think of" - and then proceeds to adjudicate every declared action that is not story-compliant by reference to degrees of failure!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6242593, member: 42582"] In a post to which you replied, I said that I thought it went against board rules (namely, the no-politics rule) to talk about the scope and nature of cultural criticism by cultural critics. So I didn't talk about it. In a reply to [MENTION=463]S'mon[/MENTION] I said that I didn't have enough experience to have a view on the "permanent damage" issue, but that I had welcomed into my gaming group people who have been stuck in 90s-style "storyteller" campaigns and are looking for something better. Besides that, all I have said on the "brain damage" issue (in reply, I think, to @d.d.stevenson) is what I think Edwards was actually trying to convey about the trajectory of RPG play, and its consequences. I used the word "refugee" in its standard sense - someone who is in a situation they wish to escape from, and is looking for someone to take them in. Yep - that's what I have in mind in talking about "refugees" - rekindled hope for RPGing! I find what you describe particularly striking when the railroad GM explains RPGing in terms of "you can try anything you can think of" - and then proceeds to adjudicate every declared action that is not story-compliant by reference to degrees of failure! [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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