Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6242741" data-attributes="member: 87792"><p>Gagh! That's ... annoying.</p><p></p><p></p><p></p><p>Out of curiosity, what's the point of having a ruleset if you don't actually use it? If the game is talking about squares, feet, or inches, it's talking about map and minis. So your players want you to know all the rules but not use them.</p><p></p><p>Also it sounds as if you are fighting your ruleset every step of the way. Try a game like 13th Age - which is intended to be run fast and light, and without a map. Even removing the trappings of a map. And that, I think, is a big part of the problem. That the rules rely on certain information that you don't give them and they get annoyed when the lack of information doesn't match what they think is there.</p><p></p><p>Different rules fit different games. And if you are fighting the rules every step of the way <em>you are normally fighting the players' understanding of the world.</em> Although the intent isn't there the effect is that you are taking away the players' knowledge of the world in the same way you would if you lied to them. At that point not trusting the DM is understandable. Find a ruleset that fits what you want to play and you won't cause these issues. (And I'm glad that from what you've said D&D Next seems to be one such set of rules for you).</p><p></p><p></p><p></p><p>Conmen, tricking monsters out of their gold and directing enemy tribes at each other. Warlords, building private armies.</p><p></p><p></p><p></p><p>My rule of thumb is I'll spot the players <em>one</em> adventure with a tailored hook to their PC to get them to start adventuring. If they are playing antisocial loners and want to wander off after that I let them.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6242741, member: 87792"] Gagh! That's ... annoying. Out of curiosity, what's the point of having a ruleset if you don't actually use it? If the game is talking about squares, feet, or inches, it's talking about map and minis. So your players want you to know all the rules but not use them. Also it sounds as if you are fighting your ruleset every step of the way. Try a game like 13th Age - which is intended to be run fast and light, and without a map. Even removing the trappings of a map. And that, I think, is a big part of the problem. That the rules rely on certain information that you don't give them and they get annoyed when the lack of information doesn't match what they think is there. Different rules fit different games. And if you are fighting the rules every step of the way [I]you are normally fighting the players' understanding of the world.[/I] Although the intent isn't there the effect is that you are taking away the players' knowledge of the world in the same way you would if you lied to them. At that point not trusting the DM is understandable. Find a ruleset that fits what you want to play and you won't cause these issues. (And I'm glad that from what you've said D&D Next seems to be one such set of rules for you). Conmen, tricking monsters out of their gold and directing enemy tribes at each other. Warlords, building private armies. My rule of thumb is I'll spot the players [I]one[/I] adventure with a tailored hook to their PC to get them to start adventuring. If they are playing antisocial loners and want to wander off after that I let them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top