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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Incenjucar" data-source="post: 6243085" data-attributes="member: 6182"><p>When looking at "rewarding failure" it's good to keep in mind that the only "failure" that usually happens is that the dice rolled low. "Rewarding failure" is an issue when a player makes a really bad decision that isn't interesting enough to get a fudge pass, but when "failure" is "this little hunk of plastic rolled with a low-numbered face up" what exactly are you trying to punish?</p><p></p><p>--</p><p></p><p>4E's tendency to get out of the way is much of why I cherish it - I can focus on exciting story details and my terrible voice acting instead of niggling rules details. This is, of course, a matter of play style and preference.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 6243085, member: 6182"] When looking at "rewarding failure" it's good to keep in mind that the only "failure" that usually happens is that the dice rolled low. "Rewarding failure" is an issue when a player makes a really bad decision that isn't interesting enough to get a fudge pass, but when "failure" is "this little hunk of plastic rolled with a low-numbered face up" what exactly are you trying to punish? -- 4E's tendency to get out of the way is much of why I cherish it - I can focus on exciting story details and my terrible voice acting instead of niggling rules details. This is, of course, a matter of play style and preference. [/QUOTE]
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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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