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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6243187" data-attributes="member: 5143"><p>I'm not a fan of "I come up with an interesting plan...therefore infinite damage". To me, it ruins the entire point of having a combat system. Why are 1st level characters unable to cast 9th level spells? Because the game thinks that the abilities that 9th level spells give you are too powerful for 1st level characters. Those abilities let you defeat much more powerful enemies. That's the reason a fireball also does 5d6 points of damage when you get it and 10d6 5 levels later.</p><p></p><p>If you are able to say "That rock there should be big enough to crush the monsters skull, I hit it with an arrow...that should do the 700 points of damage required to kill him instead of the 1d8+4 points of damage my arrow would have done without the rock" then the entire level system shouldn't even exist...nor should dice since nearly every combat should end with infinite damage from an interesting idea.</p><p></p><p>Not that I think that PCs shouldn't be rewarded for actually interesting ideas. I just believe that interesting ideas should be rewarded in a level appropriate way. Using the environment should stun the enemy for a round or do about double the damage the PC could have done with actual game mechanics at their level.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6243187, member: 5143"] I'm not a fan of "I come up with an interesting plan...therefore infinite damage". To me, it ruins the entire point of having a combat system. Why are 1st level characters unable to cast 9th level spells? Because the game thinks that the abilities that 9th level spells give you are too powerful for 1st level characters. Those abilities let you defeat much more powerful enemies. That's the reason a fireball also does 5d6 points of damage when you get it and 10d6 5 levels later. If you are able to say "That rock there should be big enough to crush the monsters skull, I hit it with an arrow...that should do the 700 points of damage required to kill him instead of the 1d8+4 points of damage my arrow would have done without the rock" then the entire level system shouldn't even exist...nor should dice since nearly every combat should end with infinite damage from an interesting idea. Not that I think that PCs shouldn't be rewarded for actually interesting ideas. I just believe that interesting ideas should be rewarded in a level appropriate way. Using the environment should stun the enemy for a round or do about double the damage the PC could have done with actual game mechanics at their level. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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