Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bluenose" data-source="post: 6243362" data-attributes="member: 49017"><p>In combat, the theory is that your attack roll doesn't represent one attempt at something but rather a series of attacks. It's not exactly common for them all to hit. So, there's the failures you learn from built into the system. </p><p></p><p>And I don't agree entirely with the idea that you keep getting better at things through repetition. I think it's only true up to a point. Once you reach that point, it's the occasional failures you learn from far more than the regular successes. What went wrong, why it went wrong, and how you can you correct it? Figuring that out is how you improve your skills at something. </p><p></p><p></p><p></p><p>I have a little familiarity with the D100 system, yes. </p><p></p><p></p><p></p><p>Fate has some similar mechanics, in that aspects can be tagged by the player spending a Fate point for the bonus, or the GM can offer to pay the player a FP but then bring that Aspect into play. An aspect like Sticky Fingers might help you when you want to steal something; if you want to not steal things, that's the time the GM can offer you the FP. </p><p></p><p>Actually there are plenty of games where the players will sometimes choose to fail. Any time the price of succeeding is more than the player wants their character to pay is an example. You can even argue it's the case in D20 Modern, with regard to the Wealth system in that game where you could reduce your skill by exceeding it's limits. I seem to remember that the Honour rules in Oriental Adventures also included ways that PCs could have their honour after successful actions or failures. So it's not even unprecedented in D&D/D20.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6243362, member: 49017"] In combat, the theory is that your attack roll doesn't represent one attempt at something but rather a series of attacks. It's not exactly common for them all to hit. So, there's the failures you learn from built into the system. And I don't agree entirely with the idea that you keep getting better at things through repetition. I think it's only true up to a point. Once you reach that point, it's the occasional failures you learn from far more than the regular successes. What went wrong, why it went wrong, and how you can you correct it? Figuring that out is how you improve your skills at something. I have a little familiarity with the D100 system, yes. Fate has some similar mechanics, in that aspects can be tagged by the player spending a Fate point for the bonus, or the GM can offer to pay the player a FP but then bring that Aspect into play. An aspect like Sticky Fingers might help you when you want to steal something; if you want to not steal things, that's the time the GM can offer you the FP. Actually there are plenty of games where the players will sometimes choose to fail. Any time the price of succeeding is more than the player wants their character to pay is an example. You can even argue it's the case in D20 Modern, with regard to the Wealth system in that game where you could reduce your skill by exceeding it's limits. I seem to remember that the Honour rules in Oriental Adventures also included ways that PCs could have their honour after successful actions or failures. So it's not even unprecedented in D&D/D20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top