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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Imaro" data-source="post: 6243374" data-attributes="member: 48965"><p>And SC's can be abstracted out like this as well... every roll in a SC isn't necessarily a specific action either... so again what is the difference? why are we rewarding failling a SC but not a combat?</p><p></p><p></p><p></p><p>So you do agree you can get better at things through repetition... you just believe it's to a point. Second, you then claim after this point it's failures you learn things from... the problem with this in D&D is that you may not have the basics in a skill that would garner you any useful information from failure. As an extreme example, having a brain shoved into one hand and a scalpel in the other then being told I must perform brain surgery is not going to teach me anything (except maybe not to try brain surgery again). there are failures that teach you absolutely nothing just like there are successes that teach you nothing (this isn't the point I am arguing), what I'm failing to see is why this is an argument for XP for failure but not for success (this is my point)?? </p><p></p><p></p><p></p><p>But this isn't a mechanical "failure" in FATE... if you want a more relevant example... one is not given a fate point or some type of advancement for failing a skill or approach check in FATE or FAE... </p><p></p><p></p><p></p><p>Again this isn't rewarding mechanical failure it's expending a resource to gain an advantage. How does having one's wealth reduced after choosing to purchase something you normally can't afford... the same as handing out XP for failing a SC. I'm honestly not understanding the comparison... In one the player is choosing to expend a resource in order to gain something he wants... in the other the game (or DM) is rewarding the player for failing (mechanically) at a SC...</p></blockquote><p></p>
[QUOTE="Imaro, post: 6243374, member: 48965"] And SC's can be abstracted out like this as well... every roll in a SC isn't necessarily a specific action either... so again what is the difference? why are we rewarding failling a SC but not a combat? So you do agree you can get better at things through repetition... you just believe it's to a point. Second, you then claim after this point it's failures you learn things from... the problem with this in D&D is that you may not have the basics in a skill that would garner you any useful information from failure. As an extreme example, having a brain shoved into one hand and a scalpel in the other then being told I must perform brain surgery is not going to teach me anything (except maybe not to try brain surgery again). there are failures that teach you absolutely nothing just like there are successes that teach you nothing (this isn't the point I am arguing), what I'm failing to see is why this is an argument for XP for failure but not for success (this is my point)?? But this isn't a mechanical "failure" in FATE... if you want a more relevant example... one is not given a fate point or some type of advancement for failing a skill or approach check in FATE or FAE... Again this isn't rewarding mechanical failure it's expending a resource to gain an advantage. How does having one's wealth reduced after choosing to purchase something you normally can't afford... the same as handing out XP for failing a SC. I'm honestly not understanding the comparison... In one the player is choosing to expend a resource in order to gain something he wants... in the other the game (or DM) is rewarding the player for failing (mechanically) at a SC... [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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