Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6244957" data-attributes="member: 5143"><p>[MAP][/MAP]</p><p>I'm going to completely agree here. Both could be played equally difficult in "theater of the mind" mode. I do believe that both were SO difficult to do in theater of the mind mode that it wasn't worth it. However, if you are capable of running one in theater of the mind, the other should be nearly as easy.</p><p></p><p>3.5e's rules about positioning were just easier to ignore. All you had to do is hand waive and say "Yeah, you don't provoke any opportunity attacks" or "we aren't using opportunity attacks in this game" and half your problems went away. There were still a number of other feats that needed positioning information but if no one took these, almost everything could be resolved without minis or a grid of some sort. Most abilities only needed to know if you were in melee, short, medium, or long range from an enemy. Which is fairly easy to track in your head.</p><p></p><p>4e often needs to know whether an enemy is 3 squares or 4 squares or 5 squares away from you and whether the enemy is between you and another enemy or obstacle...and how far away that enemy is from that obstacle(so whether a push 3 will throw them in or whether you need a push 4).</p><p></p><p>When played precisely according to the rules both equally required minis, however. Opportunity attacks in 3.5e were a big deal when played according to the rules. Just figuring out if you provoked one and planning the entire movement for your round to avoid them took nearly half the time spent planning each round.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6244957, member: 5143"] [MAP][/MAP] I'm going to completely agree here. Both could be played equally difficult in "theater of the mind" mode. I do believe that both were SO difficult to do in theater of the mind mode that it wasn't worth it. However, if you are capable of running one in theater of the mind, the other should be nearly as easy. 3.5e's rules about positioning were just easier to ignore. All you had to do is hand waive and say "Yeah, you don't provoke any opportunity attacks" or "we aren't using opportunity attacks in this game" and half your problems went away. There were still a number of other feats that needed positioning information but if no one took these, almost everything could be resolved without minis or a grid of some sort. Most abilities only needed to know if you were in melee, short, medium, or long range from an enemy. Which is fairly easy to track in your head. 4e often needs to know whether an enemy is 3 squares or 4 squares or 5 squares away from you and whether the enemy is between you and another enemy or obstacle...and how far away that enemy is from that obstacle(so whether a push 3 will throw them in or whether you need a push 4). When played precisely according to the rules both equally required minis, however. Opportunity attacks in 3.5e were a big deal when played according to the rules. Just figuring out if you provoked one and planning the entire movement for your round to avoid them took nearly half the time spent planning each round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top