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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Ahnehnois" data-source="post: 6245433" data-attributes="member: 17106"><p>No. Anyone who has a problem that can't be solved through the rules of the game should be ignored in discussions of said rules, regardless of whether I do or do not experience said issue.</p><p></p><p>My theory on these things is much like this. If you watch a movie, and you start complaining about plot holes and implausibilities, the problem is not so much the plot holes as it is that the movie failed to capture your imagination. Similarly, if you're playing an rpg, and you experience some failure in gameplay, the problem isn't that this part of the rules is broken, it's that the game failed to capture your imagination.</p><p></p><p>To me, that capturing the imagination stuff is between the DM and the players and the best thing the rules can do is stay out of the way of good gaming. So my fix is minimalism. Vague, abstract abilities. Simple, unrestricted character creation. Clear resolution mechanics. That is, the ideals of what the d20 mechanic by itself, without all those pesky legacy elements, brings to the table.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6245433, member: 17106"] No. Anyone who has a problem that can't be solved through the rules of the game should be ignored in discussions of said rules, regardless of whether I do or do not experience said issue. My theory on these things is much like this. If you watch a movie, and you start complaining about plot holes and implausibilities, the problem is not so much the plot holes as it is that the movie failed to capture your imagination. Similarly, if you're playing an rpg, and you experience some failure in gameplay, the problem isn't that this part of the rules is broken, it's that the game failed to capture your imagination. To me, that capturing the imagination stuff is between the DM and the players and the best thing the rules can do is stay out of the way of good gaming. So my fix is minimalism. Vague, abstract abilities. Simple, unrestricted character creation. Clear resolution mechanics. That is, the ideals of what the d20 mechanic by itself, without all those pesky legacy elements, brings to the table. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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