Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadras" data-source="post: 6245717" data-attributes="member: 6688277"><p>Well GMs whether "lifer" or not still want the group to have a certain level of fun through "entitlement rewards', these could be narrative rewards (titles, honours..etc) or mechanical rewards (items, abilities...etc). Of course a GM casting ones lot with "player entitlement" is usually going to accelerate the reward process earned by the player from the game/GM. This can be done through the system directly or through play-style.</p><p>GM's get a lot of flack from players regarding rewards, we generally delay/withhold them either for narrative purposes or so as not to deal with the incremental power of the party which could affect future encounter/adventure design.</p><p> </p><p>To redirect back to your question, why would DM's accelerate this reward process </p><p></p><p>1) Could mistakenly believe that it increases the level of fun gained by the players. </p><p></p><p>2) Perhaps 'player entitlement' drives the storyline and is part of the campaign's narrative.</p><p></p><p>Having long-term invested characters certainly encourages this style of play which based on the forums I've seen is more popular these days from the "pass me another character sheet" days where character death was more frequent, dare I say, common.</p><p></p><p> 3) Time is a limiting factor. Reward the players now instead of dragging it out, cause who knows when next we will role-play. Its already been done where GMs only run story-pushing encounters in their sessions due to time constraints. </p><p></p><p> There are probably more reasons, but those seem like the most obvious to me.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6245717, member: 6688277"] Well GMs whether "lifer" or not still want the group to have a certain level of fun through "entitlement rewards', these could be narrative rewards (titles, honours..etc) or mechanical rewards (items, abilities...etc). Of course a GM casting ones lot with "player entitlement" is usually going to accelerate the reward process earned by the player from the game/GM. This can be done through the system directly or through play-style. GM's get a lot of flack from players regarding rewards, we generally delay/withhold them either for narrative purposes or so as not to deal with the incremental power of the party which could affect future encounter/adventure design. To redirect back to your question, why would DM's accelerate this reward process 1) Could mistakenly believe that it increases the level of fun gained by the players. 2) Perhaps 'player entitlement' drives the storyline and is part of the campaign's narrative. Having long-term invested characters certainly encourages this style of play which based on the forums I've seen is more popular these days from the "pass me another character sheet" days where character death was more frequent, dare I say, common. 3) Time is a limiting factor. Reward the players now instead of dragging it out, cause who knows when next we will role-play. Its already been done where GMs only run story-pushing encounters in their sessions due to time constraints. There are probably more reasons, but those seem like the most obvious to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top