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General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Ahnehnois" data-source="post: 6245940" data-attributes="member: 17106"><p>No. I hate railroading. Even in the lengthy examples I gave about predestined fates for certain PCs, most of their actual play experiences were improvisational and emergent and frankly often defied my expectations. Railroading is not the same thing as DMing. Typically I go into a session knowing a few things that <em>won't</em> happen, but not much idea of what <em>will</em> happen. All the final decisions are defintionally mine, but since I am capable of listening, players will likely have an influence on them. As will dice on some occasions.</p><p></p><p>If anything, the idea of having four characters of the four basic classes of the same level and having them all contribute to combats in defined and predictable and equal ways, and having them advance strictly through combat encounters of predefined difficulty, and having all their choices be based on known information and produce predictable results (that is, "balance") sounds more like a railroad to me.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6245940, member: 17106"] No. I hate railroading. Even in the lengthy examples I gave about predestined fates for certain PCs, most of their actual play experiences were improvisational and emergent and frankly often defied my expectations. Railroading is not the same thing as DMing. Typically I go into a session knowing a few things that [I]won't[/I] happen, but not much idea of what [I]will[/I] happen. All the final decisions are defintionally mine, but since I am capable of listening, players will likely have an influence on them. As will dice on some occasions. If anything, the idea of having four characters of the four basic classes of the same level and having them all contribute to combats in defined and predictable and equal ways, and having them advance strictly through combat encounters of predefined difficulty, and having all their choices be based on known information and produce predictable results (that is, "balance") sounds more like a railroad to me. [/QUOTE]
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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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