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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Marshall" data-source="post: 6246069" data-attributes="member: 765"><p>You have a weird definition of metagame. Metagame means game elements that dont interact with the fiction and that the <em>characters</em> arent aware of.</p><p></p><p></p><p></p><p>Honestly, I'd say if you have players who like to sit around and occasionally contribute bit parts to the story you as the DM are telling, YOU need to find another game and leave D&D to the people who want to <em>play</em> D&D.</p><p></p><p></p><p></p><p>This is awful and the antithesis of a decent RPG. This is an author telling a story, nothing more. That your players seemed(to you) to enjoy it doesnt in least bit make it a good game. The fact that you had one of the supposed players sit out and watch 2 sessions should be a clue to you as a ref that <em>you're doing something wrong</em>.</p><p></p><p></p><p></p><p>You seem to have this fantasy notion that equality of outcome is the only goal of balance. (I'm not sure its even <strong>a</strong> goal of balance) </p><p>The number one goal is equality of <em>opportunity</em>. </p><p></p><p></p><p></p><p>Bovine excrement. Then delete all the spells in the PHB and just let the Wizard player say "I want to do this" and have to listen to the DM say "No, thats not realistic" or "Thats overpowered that your 18th level character can do 12d6 fire damage in a 40' diameter sphere at long range save for 1/2"</p><p>Empowering the players means that the players can expect their characters to perform at the level they have achieved regardless of the whims of the tyrannical DM. </p><p></p><p></p><p></p><p>What roleplaying? You are describing passive acceptance of the story going by at the DMs discretion and the players reading along their parts of the script. At best, they can ad-lib a few lines, but the story is going where the DM wants it to no matter what.</p></blockquote><p></p>
[QUOTE="Marshall, post: 6246069, member: 765"] You have a weird definition of metagame. Metagame means game elements that dont interact with the fiction and that the [I]characters[/I] arent aware of. Honestly, I'd say if you have players who like to sit around and occasionally contribute bit parts to the story you as the DM are telling, YOU need to find another game and leave D&D to the people who want to [i]play[/i] D&D. This is awful and the antithesis of a decent RPG. This is an author telling a story, nothing more. That your players seemed(to you) to enjoy it doesnt in least bit make it a good game. The fact that you had one of the supposed players sit out and watch 2 sessions should be a clue to you as a ref that [i]you're doing something wrong[/i]. You seem to have this fantasy notion that equality of outcome is the only goal of balance. (I'm not sure its even [b]a[/b] goal of balance) The number one goal is equality of [i]opportunity[/i]. Bovine excrement. Then delete all the spells in the PHB and just let the Wizard player say "I want to do this" and have to listen to the DM say "No, thats not realistic" or "Thats overpowered that your 18th level character can do 12d6 fire damage in a 40' diameter sphere at long range save for 1/2" Empowering the players means that the players can expect their characters to perform at the level they have achieved regardless of the whims of the tyrannical DM. What roleplaying? You are describing passive acceptance of the story going by at the DMs discretion and the players reading along their parts of the script. At best, they can ad-lib a few lines, but the story is going where the DM wants it to no matter what. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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