Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 6246293" data-attributes="member: 85555"><p>I think it is possible to deal this this divide in style less contentiously. It is starting to seem like one of the major dividing lines of style, and those kinds off divisions have always existed in the hobby, just in different forms. I first became aware of the this idea of the player having an impact on the setting external to his character, probably during the first few years of 3E, when i saw stuff like wish lists. Then I started seeing games that had mechanics (beyond say things like luck points) that g ave the players more control of the scene. Now personally, this has always conflicted a bit with my own style of pkay. I am fine with it in small doses i think, but i do remember when I first encountered wishlists, they they just were not how i wanted to play the game. But that said, it doesn't hurt me if others use wishlists. I think what is important is for companies like wotc to be aware of the distinction in style around such mechanics and advice, and then frame it in a way that people can easily incorporate it or ignore it. The 2E approach to skills is a good example of this. Playstyles often fractured around how to apporach skills, so they gave three distinct options, and two were pretty well fleshed out. A lot of people forget that NWPs were entirely optional in the second edition player's handbook because it recieved so much space. Pehaps they could do something similar here. An optional section on player empowerment mechanics or narrative mechanics and things in that vein. It isnt going to trouble me if this stuff is in the book but it is easy for me ignore.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6246293, member: 85555"] I think it is possible to deal this this divide in style less contentiously. It is starting to seem like one of the major dividing lines of style, and those kinds off divisions have always existed in the hobby, just in different forms. I first became aware of the this idea of the player having an impact on the setting external to his character, probably during the first few years of 3E, when i saw stuff like wish lists. Then I started seeing games that had mechanics (beyond say things like luck points) that g ave the players more control of the scene. Now personally, this has always conflicted a bit with my own style of pkay. I am fine with it in small doses i think, but i do remember when I first encountered wishlists, they they just were not how i wanted to play the game. But that said, it doesn't hurt me if others use wishlists. I think what is important is for companies like wotc to be aware of the distinction in style around such mechanics and advice, and then frame it in a way that people can easily incorporate it or ignore it. The 2E approach to skills is a good example of this. Playstyles often fractured around how to apporach skills, so they gave three distinct options, and two were pretty well fleshed out. A lot of people forget that NWPs were entirely optional in the second edition player's handbook because it recieved so much space. Pehaps they could do something similar here. An optional section on player empowerment mechanics or narrative mechanics and things in that vein. It isnt going to trouble me if this stuff is in the book but it is easy for me ignore. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top