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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="pemerton" data-source="post: 6246544" data-attributes="member: 42582"><p>I mentioned 4e treasure parcels in my post. But as far as "player entitlement" is concerned, it's hard to distinguish these from (say) proficiency gains per level in AD&D, or the increased ability to hit by level on the attack charts, which I never heard described as "player entitlement".</p><p></p><p>Is the basis for the distinction that the GM has a particular role in placing magic items within the world? But then that doesn't seem very different from (say) an AD&D paladin, ranger or monkt: these PCs have a duty to tithe and donate treasure, and hence if a player builds one then the GM has to provide enough detail about NPCs to allow the tithing/donation. Similarly in 4e, part of the PC build rules is a certain supply of items, which the GM has to provide some detail on (eg tell the players where they are found, or who supplies them).</p><p></p><p>A player in AD&D who gets his/her fighter or cleric to 9th level is allowed, by the rules, to build a castle and attract followers. A player in 4e who gets his/her PC to 21st level is entitled to take demi-god as an Epic Destiny.</p><p></p><p>In both cases these are just parts of the rules of the game, not fundamentally different from other parts of the PC build rules.</p><p></p><p>Now that's just crazy talk!</p></blockquote><p></p>
[QUOTE="pemerton, post: 6246544, member: 42582"] I mentioned 4e treasure parcels in my post. But as far as "player entitlement" is concerned, it's hard to distinguish these from (say) proficiency gains per level in AD&D, or the increased ability to hit by level on the attack charts, which I never heard described as "player entitlement". Is the basis for the distinction that the GM has a particular role in placing magic items within the world? But then that doesn't seem very different from (say) an AD&D paladin, ranger or monkt: these PCs have a duty to tithe and donate treasure, and hence if a player builds one then the GM has to provide enough detail about NPCs to allow the tithing/donation. Similarly in 4e, part of the PC build rules is a certain supply of items, which the GM has to provide some detail on (eg tell the players where they are found, or who supplies them). A player in AD&D who gets his/her fighter or cleric to 9th level is allowed, by the rules, to build a castle and attract followers. A player in 4e who gets his/her PC to 21st level is entitled to take demi-god as an Epic Destiny. In both cases these are just parts of the rules of the game, not fundamentally different from other parts of the PC build rules. Now that's just crazy talk! [/QUOTE]
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Community
General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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