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General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Marshall" data-source="post: 6246712" data-attributes="member: 765"><p>Thats not true. The DM is responsible for setting up the scenario/building the world and establishing the background events. Past that point its the players that determine what actually goes on and its almost incumbent upon them to trash every plan the DM has for the campaign/world.</p><p></p><p></p><p></p><p>No, its not. Thats YOUR limited imagination and nothing more. You cant separate the <em>player</em> having a narrative control from the characters actions. The proper response is that the <em>character</em> does, in-fact, use that technique as often as the opportunity avails itself. Its only when the <em>player</em> decides to use the resource that the resource is used.</p><p></p><p></p><p></p><p>...because you're not a spellcaster. Only spellcasters are allowed to have narrative control....</p><p></p><p></p><p></p><p>Right. Because anything more than what your High School Quarterback can do on a friday night is utterly unrealistic when done in D&D setting.</p><p></p><p></p><p></p><p>The point is that the character is more competent than the player is at what the character does. Even more, the character is more competent than the DM is at what the character does. This is the SYSTEM telling the DM that he doesnt have the competence to fairly adjudicate this. Something that is self evident to everyone who has EVER played the game(since SPELLS). </p><p></p><p>The one thing I dont want is to have the competence of any given character vary wildly depending WHO is running the game. </p><p></p><p></p><p></p><p>No, its the characters that want a break. Its the "keep swinging his sword all day" that incentivises the characters to go on(and on) until the cleric runs out of spells or the WCLW runs out of charges. Anyone in even the least bit of physical shape knows what a "second wind" and a "short rest" actually represent.</p></blockquote><p></p>
[QUOTE="Marshall, post: 6246712, member: 765"] Thats not true. The DM is responsible for setting up the scenario/building the world and establishing the background events. Past that point its the players that determine what actually goes on and its almost incumbent upon them to trash every plan the DM has for the campaign/world. No, its not. Thats YOUR limited imagination and nothing more. You cant separate the [i]player[/i] having a narrative control from the characters actions. The proper response is that the [i]character[/i] does, in-fact, use that technique as often as the opportunity avails itself. Its only when the [i]player[/i] decides to use the resource that the resource is used. ...because you're not a spellcaster. Only spellcasters are allowed to have narrative control.... Right. Because anything more than what your High School Quarterback can do on a friday night is utterly unrealistic when done in D&D setting. The point is that the character is more competent than the player is at what the character does. Even more, the character is more competent than the DM is at what the character does. This is the SYSTEM telling the DM that he doesnt have the competence to fairly adjudicate this. Something that is self evident to everyone who has EVER played the game(since SPELLS). The one thing I dont want is to have the competence of any given character vary wildly depending WHO is running the game. No, its the characters that want a break. Its the "keep swinging his sword all day" that incentivises the characters to go on(and on) until the cleric runs out of spells or the WCLW runs out of charges. Anyone in even the least bit of physical shape knows what a "second wind" and a "short rest" actually represent. [/QUOTE]
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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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