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General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="S'mon" data-source="post: 6247410" data-attributes="member: 463"><p>Yes - by treating character wealth as equivalent to a character's Base Attack Bonus (etc), part of the character, it creates an expectation that the GM will hand out wealth in-world. This rubs some people (me included) the wrong way. Shouldn't wealth gained tend to vary considerably depending on in-world events? It doesn't feel right when I read advice "If the PCs fail to gain treasure at point X, make sure you hand out treasure at point Y". It hits my versimiltude meter, and you know I value </p><p>world-sim play. Inherent gains automatic by level don't* feel wrong; I'm a lot happier with stuff baked into the PC than stuff which is a weird sort of mix of in-world and metagame.</p><p></p><p>I like treasure as an in-world reward; something you may or may not gain based on in-world </p><p>events. I like XP to also be gained based on in-world achievements, at least the vast majority </p><p>of XP, rather than an entitlement based on eg showing up to play.</p><p></p><p>*I'm much happier with a GM who just gives PCs a WBL reset each level than I am with the Illusionist GM who contrives for PCs to always find correct WBL in-play. My own preference in 4e is to use </p><p>Inherent bonuses and leave treasure acquisition entirely to the Fates. For my new Pathfinder </p><p>game I changed saving throw bonuses to Level+Attribute bonus for all saves, removing the need for resistance items, and little buying/making of items; other than some basic +1 & +2 weapons and armour the PCs will mostly have to make do with what they find.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6247410, member: 463"] Yes - by treating character wealth as equivalent to a character's Base Attack Bonus (etc), part of the character, it creates an expectation that the GM will hand out wealth in-world. This rubs some people (me included) the wrong way. Shouldn't wealth gained tend to vary considerably depending on in-world events? It doesn't feel right when I read advice "If the PCs fail to gain treasure at point X, make sure you hand out treasure at point Y". It hits my versimiltude meter, and you know I value world-sim play. Inherent gains automatic by level don't* feel wrong; I'm a lot happier with stuff baked into the PC than stuff which is a weird sort of mix of in-world and metagame. I like treasure as an in-world reward; something you may or may not gain based on in-world events. I like XP to also be gained based on in-world achievements, at least the vast majority of XP, rather than an entitlement based on eg showing up to play. *I'm much happier with a GM who just gives PCs a WBL reset each level than I am with the Illusionist GM who contrives for PCs to always find correct WBL in-play. My own preference in 4e is to use Inherent bonuses and leave treasure acquisition entirely to the Fates. For my new Pathfinder game I changed saving throw bonuses to Level+Attribute bonus for all saves, removing the need for resistance items, and little buying/making of items; other than some basic +1 & +2 weapons and armour the PCs will mostly have to make do with what they find. [/QUOTE]
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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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