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General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Hussar" data-source="post: 6249038" data-attributes="member: 22779"><p>Of course. What's your point? Balance only ever matters to the group that's playing. Imbalanced mechanics have zero impact on the larger world because game worlds are not built using those mechanics. </p><p></p><p>The only D&D game world built on D&D assumptions is Eberron. None of the others are. There's how many D&D settings just from TSR/WOTC? Ten, twenty? Only one of them gave the slightest toss about the mechanics of the game that was being used. It's always been world first, mechanics second. And the mechanics are pretty obviously meant for PC's only.</p><p></p><p>I mean, heck, how can you have a 3rd level sergeant in a town, when training him in 1e would have cost, at minimum, 7500 gp? It's 1500 gp/level to train (IIRC, it might be 1000). A 3rd level NPC costs more than a house. There's simply no way you could have that level of NPC in a town that small - no one could possibly afford to train him. Never mind that you might actually have multiple NPC's of this level in that small town.</p><p></p><p>In 2e, casters gained xp simply for casting spells. A wizard could gain about five or six levels, never leaving a town, in about six months simply by casting 1st level spells every day. Detect magic, or something innoffensive and you have double digit level casters in every town. Why not? It's by the rules. Well, it is, if you try applying the rules to rule building.</p><p></p><p>3e is even more egregious. The wealth of any high level PC would destablize national economies. Never minding things like the undead spawning rules. A truly "3e rules" world wouldn't work. </p><p></p><p>That's because the rules aren't meant for world building. If they are, I cannot see how you can see D&D as anything other than a colossal failure. The rules lead to utterly ridiculous ends.</p><p></p><p>The only difference between 4e and 3e in this respect is that 4e didn't sugarcoat things. It makes no bones that it isn't a world building system. 3e isn't either and it's certainly no better at it. But, it kinda tries to hide this behind all the world building advice in the DMG which tries to borrow from the mechanics and ignore all the bits that don't make sense. Thus you get the whole, "Monsters and NPC's are built using PC rules" 3e thing. (Which is solely a 3e thing) But, again, kinda sorta, because then you have to spackle up the issues with things like level adjustments and the like.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6249038, member: 22779"] Of course. What's your point? Balance only ever matters to the group that's playing. Imbalanced mechanics have zero impact on the larger world because game worlds are not built using those mechanics. The only D&D game world built on D&D assumptions is Eberron. None of the others are. There's how many D&D settings just from TSR/WOTC? Ten, twenty? Only one of them gave the slightest toss about the mechanics of the game that was being used. It's always been world first, mechanics second. And the mechanics are pretty obviously meant for PC's only. I mean, heck, how can you have a 3rd level sergeant in a town, when training him in 1e would have cost, at minimum, 7500 gp? It's 1500 gp/level to train (IIRC, it might be 1000). A 3rd level NPC costs more than a house. There's simply no way you could have that level of NPC in a town that small - no one could possibly afford to train him. Never mind that you might actually have multiple NPC's of this level in that small town. In 2e, casters gained xp simply for casting spells. A wizard could gain about five or six levels, never leaving a town, in about six months simply by casting 1st level spells every day. Detect magic, or something innoffensive and you have double digit level casters in every town. Why not? It's by the rules. Well, it is, if you try applying the rules to rule building. 3e is even more egregious. The wealth of any high level PC would destablize national economies. Never minding things like the undead spawning rules. A truly "3e rules" world wouldn't work. That's because the rules aren't meant for world building. If they are, I cannot see how you can see D&D as anything other than a colossal failure. The rules lead to utterly ridiculous ends. The only difference between 4e and 3e in this respect is that 4e didn't sugarcoat things. It makes no bones that it isn't a world building system. 3e isn't either and it's certainly no better at it. But, it kinda tries to hide this behind all the world building advice in the DMG which tries to borrow from the mechanics and ignore all the bits that don't make sense. Thus you get the whole, "Monsters and NPC's are built using PC rules" 3e thing. (Which is solely a 3e thing) But, again, kinda sorta, because then you have to spackle up the issues with things like level adjustments and the like. [/QUOTE]
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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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