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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Hussar" data-source="post: 6249518" data-attributes="member: 22779"><p>I'd say that the setting is created and then mechanics are used to model certain aspects in the world that the players interact with. You don't start with, "Well, my world must conform to D&D concepts" typically. At least I don't. I start with, "Gee, I think I'll have a world invaded by demons" and then go from there.</p><p></p><p></p><p></p><p>In what way are the rules not fair? Do they not apply equally to everyone at the table? Are they unknowable in some way? Do you change the rules based on whether you like the player or not? </p><p></p><p>If rules aren't fair, they are very, very bad rules.</p><p></p><p>And, AFAIC, rules are entirely tailored to player actions. The whole point of having those rules is to adjudicate player actions. </p><p></p><p></p><p></p><p>Some? We're not talking about corner case mechanics that don't come up. We're talking basic, fundamental mechanics that apply to broad swaths of the game. The level system linked to the skill system makes for bizarre results. The wealth system is written specifically for PC's. On and on and on. Trying to tie the mechanics to world building doesn't work. Do you actually level up your NPC's from first level? What do you do if they die before they hit the level you want them to be? On and on.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6249518, member: 22779"] I'd say that the setting is created and then mechanics are used to model certain aspects in the world that the players interact with. You don't start with, "Well, my world must conform to D&D concepts" typically. At least I don't. I start with, "Gee, I think I'll have a world invaded by demons" and then go from there. In what way are the rules not fair? Do they not apply equally to everyone at the table? Are they unknowable in some way? Do you change the rules based on whether you like the player or not? If rules aren't fair, they are very, very bad rules. And, AFAIC, rules are entirely tailored to player actions. The whole point of having those rules is to adjudicate player actions. Some? We're not talking about corner case mechanics that don't come up. We're talking basic, fundamental mechanics that apply to broad swaths of the game. The level system linked to the skill system makes for bizarre results. The wealth system is written specifically for PC's. On and on and on. Trying to tie the mechanics to world building doesn't work. Do you actually level up your NPC's from first level? What do you do if they die before they hit the level you want them to be? On and on. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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