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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Bedrockgames" data-source="post: 6251691" data-attributes="member: 85555"><p>And there is also a lot of newer material for Ravenloft using 3E rules. This is largely going to be preference. My experience is both systems impact how Ravenloft plays, but people will disagree on which type of play is better. I ran Ravenloft since the original black boxed set was released, and did so pretty much exlusively. Both systems work fine. And i have seen players who prefer 3E and those who prefer 2E. </p><p></p><p>The call of cthulu system is an interesting idea, because using that players almost become, i think someone else pointed this out, npc classes. They are going to be far less heroic, and more mundane, i have never run a ravenloft campaign that was that removed from the D&D feel, but i think it could work wel if you draw on hammer films and gothic horror stories. I still think D&D ravenloft works great. The scale fine (you have foes like geists and gremishkas early on and eventually get to the point where you can face vampires and liches). Also, because it focuses less on combat and the dungeon, campaigns tend to progress very slowly. As a GM i found this helpful because i was quite prepared by the time the players got to the 12+Level range.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6251691, member: 85555"] And there is also a lot of newer material for Ravenloft using 3E rules. This is largely going to be preference. My experience is both systems impact how Ravenloft plays, but people will disagree on which type of play is better. I ran Ravenloft since the original black boxed set was released, and did so pretty much exlusively. Both systems work fine. And i have seen players who prefer 3E and those who prefer 2E. The call of cthulu system is an interesting idea, because using that players almost become, i think someone else pointed this out, npc classes. They are going to be far less heroic, and more mundane, i have never run a ravenloft campaign that was that removed from the D&D feel, but i think it could work wel if you draw on hammer films and gothic horror stories. I still think D&D ravenloft works great. The scale fine (you have foes like geists and gremishkas early on and eventually get to the point where you can face vampires and liches). Also, because it focuses less on combat and the dungeon, campaigns tend to progress very slowly. As a GM i found this helpful because i was quite prepared by the time the players got to the 12+Level range. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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