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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="herrozerro" data-source="post: 6252228" data-attributes="member: 86211"><p>I don't dispute that the player characters are assumed to be heroes in 4e, I am disputing that this is something different from what came before, namely 3e.</p><p></p><p>For the whole level 1 HP thing, take a look at the level 1 monsters, they easily have 2-3x the HP of the players! a goblin might have 20-30 HP, doesnt sound like the PCs are sooooo powerful?</p><p></p><p>I also feel that the whole necromancy thing was because of how the action economy in 4e was setup a traditional necromancer would have not worked.</p><p></p><p>As for evil options for players, I am convinced that it is more of an issue with how PCs and NPCs are made in the same manner than anything else.</p><p></p><p>Even reading the alignment descriptions in the 3e PHB, all of the evil alignments reference villains. Subtly in my eyes telling the reader that they are not for the heroes they will be building.</p><p></p><p>3e starts off by telling you that adventurers are heroes, and in the alignments explains that the evil ones are villains. Yes there are options, and eventually 4e did get "evil" options as well.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 6252228, member: 86211"] I don't dispute that the player characters are assumed to be heroes in 4e, I am disputing that this is something different from what came before, namely 3e. For the whole level 1 HP thing, take a look at the level 1 monsters, they easily have 2-3x the HP of the players! a goblin might have 20-30 HP, doesnt sound like the PCs are sooooo powerful? I also feel that the whole necromancy thing was because of how the action economy in 4e was setup a traditional necromancer would have not worked. As for evil options for players, I am convinced that it is more of an issue with how PCs and NPCs are made in the same manner than anything else. Even reading the alignment descriptions in the 3e PHB, all of the evil alignments reference villains. Subtly in my eyes telling the reader that they are not for the heroes they will be building. 3e starts off by telling you that adventurers are heroes, and in the alignments explains that the evil ones are villains. Yes there are options, and eventually 4e did get "evil" options as well. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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