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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6253170" data-attributes="member: 36874"><p>Through years, I've come to believe that class-based XP rewards are really needed if you want to balance this, without developing your own XP tables. Besides other rarer awards, like researching spells and creating magic items, the wizard classes gain a flat (50 x spell level) when they cast a spell to overcome a challenge. Warriors, on the other hand, gain (10 x character level x the number of HD) of each creature they defeat. Thieves gain a flat 200 XP for use of thieving skill and (2 x GP value) of treasures obtained. Priests gain flat 100 XP for use of granted power and (100 x spell level) for spell they cast <u><strong>only if they are cast to advance his ethos</strong></u>.</p><p> </p><p>So, let's imagine a party of third level adventurers, one of each of the classic classes, enters a cave searching for some ogres (let's say three of those) and trade goods stolen from a merchant house.</p><p></p><p>- The fighter gains XP for defeating the three ogres and also his share of the 810: that's 562 XP.</p><p>- To help the mage, let's say he used all of his three spells: that's 402.</p><p>- Unless we're talking about a god of the trade here (or a god that favors protection of adventurers), the priest probably will have to survive with his share of the combat XP: that's 202.</p><p>- I'll say that the thief scouted for us, moving silently and detecting noise inside the cave. I'm not calculating the treasure of three ogres, but you'll have to trust me that he's gaining 602+.</p><p></p><p>One more ogre there and everybody would gain an additional 67 XPs, except for the fighter, who would gain 67+120. The thief would probably benefit from additional treasure as well. The difference in amount of XP earned in a single encounter grows with levels, obviously, as the wizard types need to save resources that warriors don't need to.</p><p></p><p>If a level 20 mage casts all his spells in a single day to defeat challenges, that's 8.100 XP total. If their group was in fact facing the Tarrasque, the fighter would earn 14.000 XP from that fight. On receiving his share of the 10d10 1.000 GP diamonds that can be removed from the creature's carapace, the thief would gain about 27.500 XP.</p><p></p><p>I love 2E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers,</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6253170, member: 36874"] Through years, I've come to believe that class-based XP rewards are really needed if you want to balance this, without developing your own XP tables. Besides other rarer awards, like researching spells and creating magic items, the wizard classes gain a flat (50 x spell level) when they cast a spell to overcome a challenge. Warriors, on the other hand, gain (10 x character level x the number of HD) of each creature they defeat. Thieves gain a flat 200 XP for use of thieving skill and (2 x GP value) of treasures obtained. Priests gain flat 100 XP for use of granted power and (100 x spell level) for spell they cast [U][B]only if they are cast to advance his ethos[/B][/U]. So, let's imagine a party of third level adventurers, one of each of the classic classes, enters a cave searching for some ogres (let's say three of those) and trade goods stolen from a merchant house. - The fighter gains XP for defeating the three ogres and also his share of the 810: that's 562 XP. - To help the mage, let's say he used all of his three spells: that's 402. - Unless we're talking about a god of the trade here (or a god that favors protection of adventurers), the priest probably will have to survive with his share of the combat XP: that's 202. - I'll say that the thief scouted for us, moving silently and detecting noise inside the cave. I'm not calculating the treasure of three ogres, but you'll have to trust me that he's gaining 602+. One more ogre there and everybody would gain an additional 67 XPs, except for the fighter, who would gain 67+120. The thief would probably benefit from additional treasure as well. The difference in amount of XP earned in a single encounter grows with levels, obviously, as the wizard types need to save resources that warriors don't need to. If a level 20 mage casts all his spells in a single day to defeat challenges, that's 8.100 XP total. If their group was in fact facing the Tarrasque, the fighter would earn 14.000 XP from that fight. On receiving his share of the 10d10 1.000 GP diamonds that can be removed from the creature's carapace, the thief would gain about 27.500 XP. I love 2E. :) Cheers, [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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