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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Obryn" data-source="post: 6256145" data-attributes="member: 11821"><p>There's numerous balancing mechanisms in 1e for magic. The problem is, a lot of them are nitpicky and labor-intensive (spellbook pages, material components, etc.) so they were broadly ignored by quite a few tables. But still, everyone got better at resisting magic as they leveled, which is a major equalizer. (And RC D&D gave some really cool toys to weapon-using characters, so it's one of my top choices for caster/non-caster balance in D&D despite its "Basic" heritage.)</p><p></p><p>As for the general topic of this month-old thread, which maybe nobody cares about anymore. Intra-party balance is directly important to me because of my actual gameplay experiences with 3e and its offshoots - most notably Arcana Evolved. It's not just a "forum issue" for my group. It was an <em>actual </em>issue that <em>actually </em> and substantially negatively affected my gaming group and my enjoyment in running games. I understand that not everybody ran into these issues, and that others did ... but either houseruled or used other strategies to counteract it (tiered play and the like). But for me? It's a crucial element that I look for in D&D these days. Pretty much end of story. You can certainly say you don't give a care about balance in your own games, and that's fine, but pretending like it's an entirely illusory problem that nobody actually encountered is pretty crappy.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6256145, member: 11821"] There's numerous balancing mechanisms in 1e for magic. The problem is, a lot of them are nitpicky and labor-intensive (spellbook pages, material components, etc.) so they were broadly ignored by quite a few tables. But still, everyone got better at resisting magic as they leveled, which is a major equalizer. (And RC D&D gave some really cool toys to weapon-using characters, so it's one of my top choices for caster/non-caster balance in D&D despite its "Basic" heritage.) As for the general topic of this month-old thread, which maybe nobody cares about anymore. Intra-party balance is directly important to me because of my actual gameplay experiences with 3e and its offshoots - most notably Arcana Evolved. It's not just a "forum issue" for my group. It was an [I]actual [/I]issue that [I]actually [/I] and substantially negatively affected my gaming group and my enjoyment in running games. I understand that not everybody ran into these issues, and that others did ... but either houseruled or used other strategies to counteract it (tiered play and the like). But for me? It's a crucial element that I look for in D&D these days. Pretty much end of story. You can certainly say you don't give a care about balance in your own games, and that's fine, but pretending like it's an entirely illusory problem that nobody actually encountered is pretty crappy. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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