Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6256231" data-attributes="member: 5143"><p>I agree. I also normally agree with Hussar but have to disagree with this one...to a point. He's right that most of the balance issues in 2e came from certain choices being so much more powerful than other choices. Pretty much every fighter dual wielded because it was so much better than everyone else. They were the kings of damage and if you simply wanted to do damage you'd be one. But then going up levels meant nothing because you never got anything important except hitpoints and THAC0. They WERE front loaded.</p><p></p><p>However, Wizards in 2e were the nuclear bombs of the game. They had the ability to take out 30 enemies in one fireball when rolling only average on their spell damage. They could only cast one or two per day but when they cast it, they singlehandedly defeated the encounter. Unfortunately, they tended to get worse and worse as they went up levels. Nearly every enemy had enough hitpoints to survive their (now capped) damaging spells. All of them made their saves 90% of the time now, so Wizards did even less damage than before.</p><p></p><p>He's right that in a way 3e balanced things. It smoothed out the curve for both Wizards and Fighters. Fighters actually got things as they went up levels and Wizards didn't lose power as they went up levels. The problem is that Wizards got so much more from 3e than Fighters did that it made them even more unbalanced than before.</p><p></p><p></p><p>Meh, material components are one of those things that is hard to classify. We never used them, even in 2e. We had a couple of DMs who attempted to enforce them and everyone kind of refused to play a Wizard in their campaigns. Keeping track of each spell component was just a pain in the butt. I think a couple of people said "How much does it cost at the local store to buy 100 uses of every spell I have in my spellbook? 100gp? Alright, I pay that and I'm marking it down. I'll mark off each charge as I use them." and then didn't have to buy more spell components for the rest of the game.</p><p></p><p>I'm fairly certain that situations like that are what eventually caused WOTC to say "You are assumed to bring enough spell components with you".</p><p></p><p></p><p>Yeah, Wizards got interrupted WAY more before. After 3rd level or so, it's impossible to interrupt a 3e caster. Though, I have to say that in 2e it was still extremely rare. The enemies had to get close enough to the Wizard to hit him and then with speed factors, it almost always ended up with the spell being cast before the attack successfully interrupted it.</p><p></p><p>I'm not sure about 1e, however, since I never played it.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6256231, member: 5143"] I agree. I also normally agree with Hussar but have to disagree with this one...to a point. He's right that most of the balance issues in 2e came from certain choices being so much more powerful than other choices. Pretty much every fighter dual wielded because it was so much better than everyone else. They were the kings of damage and if you simply wanted to do damage you'd be one. But then going up levels meant nothing because you never got anything important except hitpoints and THAC0. They WERE front loaded. However, Wizards in 2e were the nuclear bombs of the game. They had the ability to take out 30 enemies in one fireball when rolling only average on their spell damage. They could only cast one or two per day but when they cast it, they singlehandedly defeated the encounter. Unfortunately, they tended to get worse and worse as they went up levels. Nearly every enemy had enough hitpoints to survive their (now capped) damaging spells. All of them made their saves 90% of the time now, so Wizards did even less damage than before. He's right that in a way 3e balanced things. It smoothed out the curve for both Wizards and Fighters. Fighters actually got things as they went up levels and Wizards didn't lose power as they went up levels. The problem is that Wizards got so much more from 3e than Fighters did that it made them even more unbalanced than before. Meh, material components are one of those things that is hard to classify. We never used them, even in 2e. We had a couple of DMs who attempted to enforce them and everyone kind of refused to play a Wizard in their campaigns. Keeping track of each spell component was just a pain in the butt. I think a couple of people said "How much does it cost at the local store to buy 100 uses of every spell I have in my spellbook? 100gp? Alright, I pay that and I'm marking it down. I'll mark off each charge as I use them." and then didn't have to buy more spell components for the rest of the game. I'm fairly certain that situations like that are what eventually caused WOTC to say "You are assumed to bring enough spell components with you". Yeah, Wizards got interrupted WAY more before. After 3rd level or so, it's impossible to interrupt a 3e caster. Though, I have to say that in 2e it was still extremely rare. The enemies had to get close enough to the Wizard to hit him and then with speed factors, it almost always ended up with the spell being cast before the attack successfully interrupted it. I'm not sure about 1e, however, since I never played it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
Top