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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 6256259" data-attributes="member: 5143"><p>Yeah, it was similar. It's been too long to remember exactly, but from memory each side declared their actions then you rolled a d10 per side and added your speed factors. So, it happened often that the enemies had to declare their actions first so they had no idea if the Wizard was going to cast a spell at all.</p><p></p><p>Then there was the unwritten rule that enemies didn't just rush right past the front line fighters, so they always ran up to the fighters and attacked. Often this was because the fighting took place in a hallway and the fighters blocked the corridor. Other times DMs just thought it was kind of stupid that fighters would just watch enemies run right past them without stopping them or that enemies would see big, beefy fighters and run right past them only to show their backs to them. Given there were no rules for stopping anyone from running past anyone else it was just an unwritten rule that you didn't have enemies run to the back line. A couple of our DMs tried it and they just got blamed for being jerks by whoever was playing the wizard. After all, what could you actually do as a wizard if the DM had all the monsters rush you every combat? Not much at all. You had too few hitpoints and so low(high) an AC that everyone pretty much hit you and killed you the first round of every combat if the DM used this tactic.</p><p></p><p>Even with the unwritten rule, it was pretty much thrown out the window as soon as the wizard did something flashy or powerful to draw attention to themselves. Then we proceed to actually trying to disrupt the wizard. If you said "I attack with my longsword, which I believe had a Speed Factor of 5 or something like that and the wizard was casting a level 3 spell, you each rolled a d10 and added your respective numbers. The wizard always had the advantage of a lower speed factor unless they were casting a 5th level spell or higher. Given I almost never played a 2e game where we got to high enough level to regularly cast 5th level spells or higher, it was never a big deal. Even if you used a dagger, I believe the SF was 3, so it was on par or worse than most low level spells. However, given the d10, it often didn't matter. So many times someone would say "I use my dagger to disrupt the spell" and roll a 7 while the wizard rolled a 2 and easily finished casting first. Or worse, the wizard would roll a 10 and the enemy would roll a 2 and attack before the wizard even STARTED casting the spell(given the damage had to be done between the roll on the dice and the speed factor of the spell).</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6256259, member: 5143"] Yeah, it was similar. It's been too long to remember exactly, but from memory each side declared their actions then you rolled a d10 per side and added your speed factors. So, it happened often that the enemies had to declare their actions first so they had no idea if the Wizard was going to cast a spell at all. Then there was the unwritten rule that enemies didn't just rush right past the front line fighters, so they always ran up to the fighters and attacked. Often this was because the fighting took place in a hallway and the fighters blocked the corridor. Other times DMs just thought it was kind of stupid that fighters would just watch enemies run right past them without stopping them or that enemies would see big, beefy fighters and run right past them only to show their backs to them. Given there were no rules for stopping anyone from running past anyone else it was just an unwritten rule that you didn't have enemies run to the back line. A couple of our DMs tried it and they just got blamed for being jerks by whoever was playing the wizard. After all, what could you actually do as a wizard if the DM had all the monsters rush you every combat? Not much at all. You had too few hitpoints and so low(high) an AC that everyone pretty much hit you and killed you the first round of every combat if the DM used this tactic. Even with the unwritten rule, it was pretty much thrown out the window as soon as the wizard did something flashy or powerful to draw attention to themselves. Then we proceed to actually trying to disrupt the wizard. If you said "I attack with my longsword, which I believe had a Speed Factor of 5 or something like that and the wizard was casting a level 3 spell, you each rolled a d10 and added your respective numbers. The wizard always had the advantage of a lower speed factor unless they were casting a 5th level spell or higher. Given I almost never played a 2e game where we got to high enough level to regularly cast 5th level spells or higher, it was never a big deal. Even if you used a dagger, I believe the SF was 3, so it was on par or worse than most low level spells. However, given the d10, it often didn't matter. So many times someone would say "I use my dagger to disrupt the spell" and roll a 7 while the wizard rolled a 2 and easily finished casting first. Or worse, the wizard would roll a 10 and the enemy would roll a 2 and attack before the wizard even STARTED casting the spell(given the damage had to be done between the roll on the dice and the speed factor of the spell). [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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