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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="billd91" data-source="post: 6256336" data-attributes="member: 3400"><p>I agree that many balancing mechanisms for spellcasters in the 1e/2e rules ended up cut from 3e. I suspect 3e desigers were responding to reports of how D&D was actually played by groups on the ground and what was reported as not being very fun. How many veteran 1e/2e players can honestly say that they meticulously tracked material components? Spell memorization times? Quite a few did, I'm sure, but I'd also bet that a whole lot did not do so as well. Plus, using the chance to know a spell could lead to a wizard being unable to cast some serious bread-and-butter spells. How fun is that? How fun is tracking a long casting time? My guess is they dispensed with a lot of the complaints players had but didn't sufficiently redress what happens when they're gone - particularly once they added cyclical initiative (which has its good points from a gamist mechanic point of view, but compounds this particular set of problems).</p><p></p><p>The life lesson I take away from this example, and a couple of prominent others, is to be wary of the "unfun" complaint when it comes to some aspects of the game. There may be good reasons why a few things are "unfun" as some players put it.</p></blockquote><p></p>
[QUOTE="billd91, post: 6256336, member: 3400"] I agree that many balancing mechanisms for spellcasters in the 1e/2e rules ended up cut from 3e. I suspect 3e desigers were responding to reports of how D&D was actually played by groups on the ground and what was reported as not being very fun. How many veteran 1e/2e players can honestly say that they meticulously tracked material components? Spell memorization times? Quite a few did, I'm sure, but I'd also bet that a whole lot did not do so as well. Plus, using the chance to know a spell could lead to a wizard being unable to cast some serious bread-and-butter spells. How fun is that? How fun is tracking a long casting time? My guess is they dispensed with a lot of the complaints players had but didn't sufficiently redress what happens when they're gone - particularly once they added cyclical initiative (which has its good points from a gamist mechanic point of view, but compounds this particular set of problems). The life lesson I take away from this example, and a couple of prominent others, is to be wary of the "unfun" complaint when it comes to some aspects of the game. There may be good reasons why a few things are "unfun" as some players put it. [/QUOTE]
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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