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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="Bedrockgames" data-source="post: 6256342" data-attributes="member: 85555"><p>I used and use these, because to me they are important balancers but also key things that help create a palpable setting. I can understand someone not wanting to use chance to learn spell, but once it is in play, it doesn't take away from the game imo. Things are only bread and butter if you allow them to be. So often in threads about magic users being broken (whatever the edition) people point to scenarips involving particular spell combos or specific spells. That is only a problem if you can rely on gaining any spell you want. Chance to learn spells, enables there to be some fun and shiny spells on the list that are not a certainty of having. Not an approach that is for everyone. I prefer it a bit.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6256342, member: 85555"] I used and use these, because to me they are important balancers but also key things that help create a palpable setting. I can understand someone not wanting to use chance to learn spell, but once it is in play, it doesn't take away from the game imo. Things are only bread and butter if you allow them to be. So often in threads about magic users being broken (whatever the edition) people point to scenarips involving particular spell combos or specific spells. That is only a problem if you can rely on gaining any spell you want. Chance to learn spells, enables there to be some fun and shiny spells on the list that are not a certainty of having. Not an approach that is for everyone. I prefer it a bit. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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