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General Tabletop Discussion
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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<blockquote data-quote="JRRNeiklot" data-source="post: 6256575" data-attributes="member: 717"><p>Exactly. It's no fun striking out in baseball, but no one, even hitters who strike out 200 plus times a year, suggest removing strikeouts from the game.</p><p></p><p>In our current 1e game, in which my mujust reached 5th level, here are the spells, I have thus far failed to learn - and remember, unless my intelligence changes, which is rarer than an ethereal mummy in 1E, I can NEVER learn these spells:</p><p></p><p>Alarm</p><p>Fire Water</p><p>Hold Portal</p><p>Jump</p><p>Magic Missile - pretty huge deal here</p><p>Message</p><p>Mount</p><p>Nystul's Magical Aura</p><p>Taunt</p><p>Bind</p><p>Deeppockets</p><p>Irritation</p><p>Knock</p><p>Know Alignment</p><p>Leomund's Trap</p><p>Melf's Magic Arrow - See Magic missile</p><p>Ray of Enfeeblement</p><p>Tasha's Uncontrollable Hideous Laughter</p><p>Vocalize</p><p>Whip</p><p>Cloudburst</p><p>Dispel Magic - Another huge one.</p><p>Feign Death</p><p>Gust of Wind</p><p>Haste - Huge in 1E</p><p>Hold Person - Huge</p><p>Melf's Minute Meteor</p><p>Monster Summoning I</p><p>Phantasmal Force - Another good spell</p><p>Protection from Evil 10' Radius</p><p>Slow</p><p>Suggestion</p><p></p><p>That's with a 16 intelligence and only the spell levels 1-3. Do I like it? Not particularly, but I wouldn't change the rules, otherwise every mu would have damn near the same spell list. And I've never seen a group that didn't use the chance to learn spell rules and 1E has been 90% of my gaming since 1981, other than about a 3 year stint with 3E.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Actually, you CAN bypass the front line, if given room to do so, but, as you say, once you are engaged, I.E., within 10 feet of an enemy, you must stop and fight him. Your other options are to move away and give him a free attack, and move to engage the wizard (but no attack is possible), charge, which gives you your attack, (but you can only charge once a turn (10 rounds), or falling back, in which you move, avoiding the attack, but moving at half speed. Anyone not engaged in melee, can always use ranged attacks, however.</p></blockquote><p></p>
[QUOTE="JRRNeiklot, post: 6256575, member: 717"] Exactly. It's no fun striking out in baseball, but no one, even hitters who strike out 200 plus times a year, suggest removing strikeouts from the game. In our current 1e game, in which my mujust reached 5th level, here are the spells, I have thus far failed to learn - and remember, unless my intelligence changes, which is rarer than an ethereal mummy in 1E, I can NEVER learn these spells: Alarm Fire Water Hold Portal Jump Magic Missile - pretty huge deal here Message Mount Nystul's Magical Aura Taunt Bind Deeppockets Irritation Knock Know Alignment Leomund's Trap Melf's Magic Arrow - See Magic missile Ray of Enfeeblement Tasha's Uncontrollable Hideous Laughter Vocalize Whip Cloudburst Dispel Magic - Another huge one. Feign Death Gust of Wind Haste - Huge in 1E Hold Person - Huge Melf's Minute Meteor Monster Summoning I Phantasmal Force - Another good spell Protection from Evil 10' Radius Slow Suggestion That's with a 16 intelligence and only the spell levels 1-3. Do I like it? Not particularly, but I wouldn't change the rules, otherwise every mu would have damn near the same spell list. And I've never seen a group that didn't use the chance to learn spell rules and 1E has been 90% of my gaming since 1981, other than about a 3 year stint with 3E. Actually, you CAN bypass the front line, if given room to do so, but, as you say, once you are engaged, I.E., within 10 feet of an enemy, you must stop and fight him. Your other options are to move away and give him a free attack, and move to engage the wizard (but no attack is possible), charge, which gives you your attack, (but you can only charge once a turn (10 rounds), or falling back, in which you move, avoiding the attack, but moving at half speed. Anyone not engaged in melee, can always use ranged attacks, however. [/QUOTE]
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Community
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Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)
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